The Wall

PERSONAL

Samson

Age: 31
Gender: Male
Height: 6'6
Weight: 276
Level: 16
RP Points: 9
XP: 0/10
Classes: Steelheart/Fortress/Roughneck
Themes:
https://www.youtube.com/watch?v=kQ4GQSyMNEM

Battle Theme: https://www.youtube.com/watch?v=9MuzJ8nG1Ig

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Convict Conscript
I'd rather risk getting shot in space to earn my freedom than getting shanked in prison or getting gun downed on the streets on Mercury.

OVERVIEW

Stats
Hit Points 111/111
Injuries 0
HP 10 +8 18(+5)
Attack 5 +0 5
Defense 10 +11 21
Sp. Atk 5 +0 5
Sp. Def 10 +8 18
Speed 5 +0 5
Physical Evasion 4(5/8)
Special Evasion 3(4/7)
Speed Evasion 1(2/5)
Capabilities
Overland 8+1 Swim 4
Jump 1/2 Power 6
Throw 10
Moves
Struggle AW — AC4
Normal — Physical DB4: 1d8+6 Melee
Leer AW — AC2
Normal — Status DB- Range: Cone 2, Friendly, Social Effect: All legal targets have their Defense lowered by 1 Combat Stage.
Iron Defence EOT — AC-
Steel — Status DB- Range: Self Effect: Raise the user’s Defense 2 Combat Stages.
Protect Scene — AC-
Normal — Status DB- Range: Self, Interrupt, Shield, Trigger Effect: If the user is hit by a Move, the user may use Protect. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects
King's Shield AW — AC-
Steel — Status DB- Range: Self, Interrupt, Shield, Trigger Effect: If the user is hit by an attack, the user may use King’s Shield. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects. In addition, if the triggering attack was Melee ranged, the attacker’s Attack is lowered by 2 Combat Stages.
Meteor Mash EOT — AC4
Steel — Physical DB9: 2d10+10[3d8+10] Range: Melee, 1 Target, Dash, Spirit Surge Effect: Raise the user’s Attack 1 Combat Stage on 15+.
Mean Look Scene — AC-
Normal — Status DB- Range: 6, 1 Target, Social Effect: The user casts a foul spell on the target, causing it to become Trapped and Slowed for the remainder of the encounter.
Chip Away EOT — AC2
Normal — Physical DB7: 2d6+10 Range: Melee, 1 Target Effect: Ignore any Armor, Damage Reduction, or changes in the target’s Defense or Special Defense (such as from Combat Stages) when calculating damage.
Wounding Strike EOT — AC2
Normal — Physical DB7: 2d8+6 Range: WR, 1 Target Effect: The target loses a Tick of Hit Points. Granted by Obex.
Bleed! Scene x2 — AC2
Normal — Physical DB5: 1d8+10 Range: WR, 1 Target Effect: The target loses a Tick of Hit Points at the start of their next three turns Granted by Obex.
Abilities
Name Frequency Activation Effect
Battle Armor Static - The user is immune to Critical Hits; they are instead normal hits. Defensive
Bulletproof Static - The user resists all X target ranged attacks one step further. This refers to attacks and Moves that simply hit one target or specify hitting multiple targets, such as Razor Wind hitting three targets. It has no effect on Moves that are capable of hitting multiple targets through areas of effect, such as Bursts or Cones. Defensive.

POKEMON

Companion: Obex
Active Roster: Obex, Rixator, S-C, Argent, Apollyon
Held Eggs:
In Storage:
Roster Goals: After seeing Hoshi, Nikita, and Kenichi in action I wouldnt mind one of those monsters Ryo can whip up.