Territories of the Grass Sea


Unclaimed Grasslands

Central Grassland The unclaimed quiet heart of the Grass Sea, surrounded on all sides by tribes. Contains: Old Home
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Lily Tribe

Central Lily Tribe The heart of the Lily Tribe, where the craftsmarket, homes, and knifehouses dwell. Somewhere, the Princess' Fief stands.
Outer Lily Tribe The outer band of the Lily Tribe, where the barracks, stables, and general residences stand.
Lily Outskirts The outer ring of emptied grass sea around the Lily Tribe, kept intentionally clear to provide a clear view for miles around. Mauv often stands watch and rides out to meet those who approach.
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Lily Bog A hard-to-find depression in the terrain filled up with run-off from the nearby river, it has become home to a number of water-loving pokemon.
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Chrome Tribe

Chrome Outskirts The outer territory of the Chrome Tribe, where the land is unusually parched and the sun beats a little harder than usual.
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Stone Eagle Grave A strange area of hard-packed soil, surrounded by spires of stone like the ribs of a titanic corpse.
Chrome Heartlands The central section of the Chrome Tribe, where the settlements and important matters are.
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Bloomhome The capital of the Chrome Principality, a glorious permanent settlement built up around the Hanging Gardens: a gift of floral beauty from a loving husband to his wife.
Sandy Maw A gaping sinkhole on the southern border of Chrome territory, only visible from Bloomhome due to its sheer size. Created and dwelled in by a number of Ground Pokemon, though some have reported seeing…stranger…beasts.
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Babbling Babe A small spring of freshwater, emerged only a few seasons past. It pours forth in a short brook, that ends in a moderate pond.
Flower Fields Visible as only waving fronds of colour from this far, they stand out against the dry grass. It is unclear how the field spawned, though common knowledge gives the Deerling as cause.

Maroon Tribe

Eastern Maroon Zone The eastern edge of the Maroon lands, bordering the Chrome and under the sway of the East Lord.
Nails-on-Back A chaotic jumble of huts, and a veritable pile of sexual decadence.
Norther Maroon Zone The northern border territory of the Maroon pressed up against the Thyme, under the control of the North Lord Greh.
Hands-Grip-Waist A reasonable sized settlement divided into an outer and inner ring of structures, with the inner ring containing the more important structures. Hosts Slamtown once a year.
Heart of Maroon The central area of Maroon lands, under the direct control of the Princess herself.
Tightly-Held The largely-static settlement that houses the Lady Princess, and a large portion of the Maroon people.
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Carmine Tribe

Houndstooth The main, and largest, settlement in the Carmine. It functions as the seat of decision-making, where both the Princess and her Six Advisors typically reside.