PokeGate Dex

Kuldar System

Tentacool (Kaldur Form)

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Base Stats

HP: 5
Attack: 3
Defense: 5
Special Attack: 5
Special Defense: 12
Speed: 4

Basic Information

Type: Poison/Fairy
Basic Ability 1: Clear Body
Basic Ability 2: Dazzling
Adv Ability 1: Levitate
Adv Ability 2: Illuminate
High Ability: Poison Touch

Capabilities

Overland 1, Swim 5, Levitate 3, Jump 1/1, Power 2, Blindsense, Dead Silent, Glow, Underdog

Skills List

Athletics 1d6, Acrobatics 1d6, Stealth 3d6+2

Move List

1 Fairy Wind - Fairy
4 Supersonic - Normal
7 Constrict - Normal
10 Acid - Poison
13 Aromatic Mist - Fairy
16 Hypnosis - Psychic
19 Wrap - Normal
22 Acid Spray - Poison
25 Dazzling Gleam - Fairy
28 Barrier - Psychic
31 Poison Jab - Poison
34 Imprison - Psychic
37 Screech - Normal
40 Heal Block - Psychic
43 Sludge Wave - Poison
46 Moonblast - Fairy
49 Wring Out - Normal

Tentacruel (Kaldur Form)
"These pokemon seek out people with dissatisfied emotions and lure them in with the promise of adventure. But once you go with them they do not allow you to leave."

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Base Stats

HP: 10
Attack: 5
Defense: 8
Special Attack: 8
Special Defense: 16
Speed: 5

Basic Information

Size: Huge
Type: Poison/Fairy
Basic Ability 1: Clear Body
Basic Ability 2: Dazzling
Adv Ability 1: Levitate
Adv Ability 2: Illuminate
High Ability: Poison Touch

Capabilities

Overland 3, Swim 7, Levitate 5, Jump 1/1, Power 6, Mountable 2, Blindsense, Dead Silent, Glow, Reach

Skills List

Athletics 2d6, Acrobatics 2d6, Combat 5d6 Stealth 4d6+2

Move List

4 Supersonic - Normal
7 Constrict - Normal
10 Acid - Poison
13 Aromatic Mist - Fairy
16 Hypnosis - Psychic
19 Wrap - Normal
22 Acid Spray - Poison
25 Dazzling Gleam - Fairy
28 Barrier - Psychic
32 Poison Jab - Poison
36 Imprison - Psychic
40 Screech - Normal
44 Heal Block - Psychic
48 Sludge Wave - Poison
52 Moonblast - Fairy
56 Wring Out - Normal

Custom Pokemon

Solinik

"Solinik is attracted to places where people are happy, it orbits populated worlds and picks up on good vibrations. It wants to explore the universe but it knows it can't make it."

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Stats: 5 / 3 / 5 / 8 / 8 / 2

Basic Ability 1: Overcoat
Basic Ability 2: Magnet Pull
Adv Ability 1: Levitate
Adv Ability 2: Cluster Mind
High Ability: Illuminate

Evolution:
 
 
Solinik
Gemini
Voyunity

Height: 1'0"
Weight: 30lb (2)

Gender Ratio: 50% M / 50% F
Egg Group: Indeterminate
Hatch Rate: 10 Days

Diet: Nullivore
Habitat: Unknown

Capability List: Overland 1, Free Floating 6, Levitate 2, Jump 0/0, Power 1, Glow, Magnetic

Skill List: Athletics 1d6, Acrobatics 1d6, Combat 2d6, Stealth 3d6, Perception 3d6, Focus 3d6


Level Up Moves

Start Disarming Voice - Fairy
1 Supersonic - Normal
5 Psywave - Psychic
10 Reflect - Psychic
13 Discharge - Electric
15 Magnet Bomb - Steel
20 Charm - Fairy
22 Bide - Normal
25 Autotomize - Steel
28 Metal Sound - Steel
31 Dazzling Gleam - Fairy
33 Magnet Rise - Electric
40 Skill Swap - Psychic
42 Moonblast - Fairy
45 Future Sight - Psychic
48 Lock On - Normal
49 Gyro Ball - Steel

Egg Moves
Acid Armor, Astonish, Confuse Ray, Endure, Helping Hand, Imprison, Night Shade, Steel Wing, Trick


TM List
03 Psyshock, 04 Calm Mind, 06 Toxic, 10 Hidden Power, 16 Light Screen, 17 Protect, 18 Rain Dance, 20 Safeguard, 21 Frustration, 25 Thunder, 27 Return, 29 Psychic, 30 Shadow Ball, 32 Double Team, 33 Reflect, 39 Rock Tomb, 42 Facade, 44 Rest, 45 Attract, 48 Round, 53 Energy Ball, 57 Charge Beam, 63 Embargo, 64 Explosion, 70 Flash, 73 Thunder Wave, 74 Gyro Ball, 77 Psych Up, 80 Rock Slide, 83 Infestation, 85 Dream Eater, 87 Swagger, 88 Sleep Talk, 90 Substitute, 91 Flash Cannon, 92 Trick Room, 93 Wild Charge

Move Tutor
Electric Terrain, Flash Cannon, Gravity, Iron Defense, Magic Coat, Recover, Rollout, Shell Smash, Shockwave, Signal Beam, Sing, Zap Cannon, Zen Headbutt

Bibliography
1. Face Change — Static — The Kannadi has two faces, Serene and Severe, both with different movelists. Kannadi always shows the Serene Face first. After being hit by a damaging attack, Kannadi may switch to the Severe face and movelist as a free action. When showing the Severe Face, Kannadi swaps its Attack stat with its Defense and its Special attack Stat with its Special Defense, without changing combat stages. At the end of its turn, Kannadi may switch to the Serene Face as a free action. Kannadi may also change its shown Face as a Full Action.
2. Sword or Board — At-Will - Shift Action — Kataclade shifts either from Sword Form to Shield Form, Shield Form to Sword Form, Free Form to either Sword or Shield Form, or any Form to Free Form.
3. Chargestone Body — Scene - Free Action — Trigger: A ranged Electric Type Move is used within 10 Meters of the user. — The Move is turned into a Single-Target Move and is re-directed at the user without fail, and cannot miss. This negates Lock-On or Mind Reader. Additionally, the user is immune to the damage and effects of Electric Type attacks, and each time they are hit by an Electric attack, the user’s Special Defense is raised 1 Combat Stage. Defensive.
4. Multiform — Kataclade has three forms - Free Form, Sword Form, and Shield Form, each with different effects. In Free Form Kataclade gains +2 to all possessed movement capabilities. While in Sword Form Kataclade's default Attack Combat Stages are set to +2. While in Shield Form Kataclade's default Defense Combat Stages are set to +2. Form bonuses only apply while in the relevant Form.
In addition, Kataclade may be wielded if the Pokemon is willing. While in Sword Form it counts as a Simple Small Melee Weapon that grants the Pierce and Resonance Beam Weapon Moves. The wielder must still qualify with the requisite Combat Skill Rank. While in Shield Form is counts as a Shield. When Fainted, Kataclade automatically returns to Free Form.
5. Cable Snake — Scene - Free Action — Trigger: The user is hit by a damaging Electric-type attack. — You may transmit the damage to any single legal cardinally adjacent target, nullifying the damage to yourself. The damage to the target is treated as having come from yourself. Special: Grants Wired