pokegan char 0

Demo Character

Name : Takeda Kotarou of Gengar
Age : 17
Height : 5'7"
Weight : 155 lbs
Trainer XP : 0 / 10
Class : Level 6 Black Swordsman

  • Smith
  • Elementalist (Ghost)

Bio :

Themes :
Character Theme
Anime Power-Up Music

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Skills and Stats


Skills and Attributes
Body — 3
Acrobatics: 2
Athletics: 3
Combat: 5
Intimidate: 1
Stealth: 2
Survival: 2
Mind — 0
Guile: 1
Perception: 2
Education: untrained 2
Spirit — 2
Charm: 2
Command: 2
Focus: 5
Intuition: 2
Combat Stats
Hit Points 64/64
Injuries 0
HP 14
Attack 16
Defense 8
Sp. Attack 9
Sp. Defense 6
Speed 11
Phys. Evasion 1
Sp. Evasion 1
Speed Evasion 2

Moves, Capabilities and Features

Action Points: 5/5

Weapon of Choice (Swords) Prerequisites: Novice Combat
Choose a weapon type. When using weapons of that type, your Struggle attacks deal +1 Damage Base. You may use any weapon type as your Weapon of Choice, including Unarmed and Shields, but you must be specific.
Basic Skills Prerequisites: None
You Rank Up a Skill from Pathetic to Untrained, or Untrained to Novice. You may take this Edge multiple times. (Focus, Athletics, Combat)
Elemental Connection (Ghost) Prerequisites: Novice Focus, or Type Ace
Choose an Elemental Type. You gain 10 Damage Reduction against Attacks of that Type. This Edge may only be taken at Character Creation or with your GM's permission, unless you gain Type Ace, in which case you may take Elemental Connection at any time as long as it matches your chosen Type for Type Ace.
Adept Skills Prerequisites: Level 2
You Rank Up a Skill from Novice to Adept. You may take this Edge multiple times. (Focus, Combat)
Combat Training Prerequisites: Novice Combat
You gain +1 to stats.

Growth Log

Level 1 Creation:

Level 2: +Speed, Adept Skills (Focus), Adept Skills (Combat)
Level 3: +Speed, Artisan of War
Level 4: +Speed, Combat Training
Level 5: +Speed, Elemental Bond
Level 6: +Speed, Expert Skills (Focus), Expert Skills (Combat)
Level 7:
Level 8:
Level 9:
Level 10:

Badges

Items

Equipment
Head n/a
Body n/a
Main Hand Jian
Off-Hand n/a
Feet n/a
Accessory n/a
Non-Consumables
Jian A gleaming steel longsword with a burnished brown hilt shaped like a candle, and minimal crossguard. A brown tassle hangs from the end. (Slashing DB4, AC3)
Consumables
Pokedollars Cold, hard cash. 600
Jianko Blueprint Jian, black blade. Slashing DB4, AC3, +2 Disarm, +2 Trip. - 1900P. x1


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Species: Litwick
Type: Ghost/Fire
Gender: F
Tutor Points: 3
Level: 10
Experience: 110
Loyalty: 4
Egg Group: Indeterminate
Capabilities:
  • Overland 1
  • Levitate 5
  • Power 1
  • Dark Vision
  • Phasing
  • Invisibility
  • Heater
  • Underdog
  • Swim 2
  • Jump 1/1
  • Intelligence 4
  • Dead Silent
  • Glow
  • Firestarter
  • Shrinkable
Details
Nature: Quirky — +SpD, -SpD
Hit Points: 47/47
Injuries: 0
Combat Stats
HP 5 4 9
Attack 3 0 3
Defense 6 0 6
Sp. Attack 7 8 15
Sp. Defense 6 0 6
Speed 2 8 10
Phys. Evasion 1
Spec. Evasion 1
Speed Evasion 2
Abilities:

Flash Fire
Static
Effect: The user does not take damage from Fire Type Moves. If the user is hit by a Fire Type Move, the user raises the Damage Base of their next Fire-Type Move by +1.

Moves:

Astonish (AW AC2, Ghost, Physical DB5: 1d8+7, melee/1-target)
Astonish Flinches the target on 18-20 during Accuracy Check. Once per Battle, if the target is unaware of the user's presence, Astonish automatically Flinches.

Ember (AW AC2, Fire, Special DB6: 2d6+8, 4/1-target)
Ember Burns the target on 18-20 during Accuracy Check.

Minimize (Center, Normal, Status, self)
The user gains +4 Evasion, and user's size is lowered to Small for the remainder of the encounter.

Smog (EOT AC5, Poison, Special DB2: 1d6+3, burst-1)
Smog Poisons all Legal Targets on 13-20 during Accuracy Check.

Fire Spin (Battle AC4, Fire, Special DB6: 2d6+8, 3/1-target)
The target is put in a Vortex! While in a Vortex, the target is Slowed, Trapped, and loses 1/16th of its Max HP at the beginning of each turn. At the end of each turn, the user may roll 1d20 to end all of these effects; during the first turn, they must roll a 20 or higher to dispel the vortex. The DC is lowered by 6 each following turn, automatically wearing off on the fifth turn (20, 14, 8, 2, Dispel).

Confuse Ray (Battle, Ghost, Status, 6/1-target)
The target is Confused. Confuse Ray cannot miss.