naruto i guess
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How do I shot shinobi

Or how I learned to stop worrying and love the kunai

Character Metrics

Stats
Stats run on a scale of 1 to 10, with 2 being the average genin level.
Intelligence A measure of cunning and adaptability.
Strength A measure of physical strength.
Speed A measure of dexterity and nimbleness.
Stamina A measure of physical endurance and grit.
Chakra Your jutsu fuel.1
Derived
HP Stamina * 8
Evasion Speed / 2
Chakra Pool Depth = Chakra * 10.
You regain half of your pool after a 6-hour rest.
If your pool hits depth 0, you suffer from Chakra Exhaustion effects: chakra regeneration effects are halved, and you cannot expend more than your Chakra at once.

Nin-, Tai-, and Genjutsu were considered as skills but there's no real benefit to doing them that way.

Skills
Skills range from rank 1 (minimum) to 6 (maximum) corresponding to this scale: Terrible, Untrained, Beginner, Journeyman, Expert, Sage. Skills begin at Untrained.
Chakra Control Your efficiency at moulding chakra for use.
Tool Use Your ability to use ninja weapons like shuriken, kunai, smoke bombs, etc.
Stealth Your ability to hide yourself from notice.
Intimidation Your ability to cow the opposition.
Charm Your ability to sway the opposition to your side.
Guile Your ability to decieve, lie, cheat, and steal.
Perception Your ability to see underneath the underneath, and notice the unnoticable. row row fight the power
Medicine Your knowledge of human anatomy, and the effects of medicinal or poisonous items on the body.
Lore Your knowledge of history, mythology, and famous figures.

Contests and Challenges

Skill Challenges

To roll a skill vs. a challenge for success, roll a number of d6 equivalent to your level of that skill and sum the rolls.. For example, if you had Journeyman Stealth (4) and wanted to attempt to sneak by a guard, you would roll 4d6 and add together whatever the dice showed.

Combat

Turns and events happen in combat on Ticks.
At the start of combat, determine initiative: the highest Speed becomes Tick 0. The second highest speed becomes Tick 1, the third highest speed becomes Tick 2, etc.
Actions in combat have Tick Time. When you do that action, you move up that many Ticks (minus something to do with speed, probably).
To roll accuracy for attacks, jutsu, etc. roll d20. If you roll higher than the target's Evasion, you hit.
The damage of attacks is stated in the attack. There is no general defense, so damage is almost always as stated. (Basic taijutsu deals Strength damage, 12-Speed Ticks)
On a natural roll of 20, your attack hits a Critical point! It deals 3x damage.

Using Jutsu

Jutsu can be used as attacks or during challenges, instead of a skill. To use a jutsu in combat, roll accuracy as normal.
Roll chakra control. If you roll higher than the Jutsu's difficulty, you succeed at using it.
Reduce your chakra by the cost, and you can perform the jutsu! (If you roll lower than the Jutsu's difficulty, the difference is also subtracted.)
If this would reduce you to less than 0, certain jutsu may perform differently or have other effects on the user so be aware!

Addendum: Jutsu Clashing
If two jutsu with the 'Clash' keyword come in contact with each other, they begin a Clash!
The two parties involved in the clash have two options: Cede the clash, or Contest it.
If both parties Cede, the jutsu cancel each other out and things continue normally.
If one party Cedes, they are hit by the other's jutsu.
If both parties Contest, they expend the Jutsu's cost in Chakra and roll Chakra Control. The higher roll wins, and in the event of a tie, the clash restarts!

Elemental Clashes Elemental Jutsu follow a cycle of strengths and weaknesses2. Against an element it is strong against, Jutsu gain a +4 bonus to their roll.

Jutsu

I'm just making this up as I go along, so the Keyword and Jutsu list are gonna balloon with time.

How To Read
Name — This should be the name of the jutsu/technique. They'll be provided in both Japanese (Romaji) and English here.
Category — The type of technique this is: Ninjutsu, Taijutsu, Genjutsu, Kinjutsu, Fuinjutsu, Bukijutsu are the common ones.
Rank — The level of difficulty a jutsu has, roughly corresponding to E being Academy Student level and A at Jounin level. S-Rank techniques are rare and defy typical metrics.
Element — Which of the Five Elements (or hybrid element) the jutsu aligns with.
Difficulty — The number your chakra control roll must beat in order to use this technique.
Keywords — The keywords that specify how the jutsu works and interacts with other aspects of the game.
Description — A quick description of the technique, more stylistic than rules-based.

Keyword List

Illusion
A false image or images, layered over a person or area.
Clash
This Jutsu is capable of clashing.
Time X
How many Ticks this action moves you in combat.
Reaction
This Jutsu can be used on someone else's turn.
Range
Line X
Hits all targets in a line X-meters long, starting at the user.
Blast X
Hits all targets in an area X-by-X meters wide, centered on the user.
Ranged X
Hits any one target within X meters of the user.
Source X
The jutsu's range can start from any point within X metres of the user, instead of at the user directly.

Indices

Non-Comprehensive Jutsu List

Name Basic Effects Details Cost
Kunai 9 Damage, 10 + Strength range. 6 Ticks. A pack of 8; refreshes between fights. 400R
Shuriken 6 Damage, 8 + Strength range. 5 Ticks. A pack of 12; refreshes between fights. 400R
Needles 4 Damage, 10 + Strength range, crits on 18+. 5 Ticks. A pack of 8; refreshes between fights. 450R
Windmill Shuriken 11 Damage, 14 + Strength range. 10 Ticks. A pair; refreshes between missions. 650R
Melee Weapon 6 + Strength Damage, 2 range. 7 Ticks. A simple close-range weapon. 450R
Flash Bomb 4 + Strength range, Blast 6. 6 Ticks. -4 penalty for two turns. 500R
Smoke Bomb 4 + Strength range, Blast 6. 6 Ticks. -6 penalty to anybody in range for 25 Ticks. 500R
Exploding Notes 15 Damage, Blast 4. 7 Ticks. Chain-reactioned notes add 2 Damage and Blast for each extra. 550R
Storage Scroll Unseal: 4 Ticks, Seal: 12 Ticks A basic convenience, used to transport small objects no more than 1m3. 350R
Blank Scroll A blank strip of paper, rolled around a rod. 150R
Flak Jacket 3 damage reduction. A thick weighted vest for basic protection. 450R
Soldier Pill Regain half your Chakra Pool. 800R
20m Rope Good, sturdy rope. 250R

CharGen

Making a character is pretty straightforward.

  1. Choose your name.
  2. All stats begin at 2. You gain bonus stats dependent on your rank: Genin - 1, Chuunin - 12, Jounin - 21
  3. All skills begin at 2. You gain bonus Skill ranks based on your rank, up to a maximum.3
  4. Spend 1500R on starting items.

And here, have an ugly char sheet.