Mind Hammer

Anti-Psychic Specialist

Name : Alan White
Age : 24
Height : 5'8
Weight : 135
Trainer XP : 0/10
Class : Level 15 Witch Hunter

  • Telekinetic
  • Researcher(Occult, Artificer)
  • Warper
  • Telepath

Bio:

Themes

Normal Theme: https://www.youtube.com/watch?v=A44fDf_qRjY

Battle Theme: https://www.youtube.com/watch?v=B2jVbSI9H4o

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Skills and Stats


Skills and Attributes
Body — 0
Acrobatics: 1d6
Athletics: 1d6
Combat: 1d6
Intimidate: 2d6
Stealth: 2d6
Survival: 2d6
Mind — 0
Guile: 4d6
Perception: 4d6
Education: General 2d6
Education: Medicine 2d6
Education: Occult 5d6+2
Education: Pokemon 2d6
Education: Technology 2d6
Spirit — 0
Charm: 2d6
Command: 2d6
Focus: 6d6+2
Intuition: 4d6

Combat Stats
Hit Points 82/82
Injuries 0
HP 14
Attack 5
Defense 5
Sp. Attack 20
Sp. Defense 16
Speed 7
Phys. Evasion 1
Sp. Evasion 3
Speed Evasion 1

Moves, Capabilities and Features

Action Points: 8/8

Tag Scribe Prerequisites: Novice Occult Education
Special - Extended Action, You create a Cleanse Tag. This may be used a number of times each day equal to half your Occult Education Rank.
Elemental Connection: Psychic Prerequisites: None
Choose an Elemental Type. You gain a +2 bonus to Charm, Command, Guile, Intimidate, and Intuition Checks targeting Pokémon of that Type. You may not take Elemental Connection if you have the Mystic Senses Edge, and you may not take Mystic Senses if you have Elemental Connection.
Basic Psionics Prerequisites: Elemental Connection (Psychic)
You learn the Move Confusion
Iron Mind Prerequisites: Novice Focus
You become aware of all attempts to read your mind with Telepathy, whether the attempt is successful or not.
Adept Occult Education Prerequisites: Level 2
Raises Occult Education to Adept from Novice
Novice Guile Prerequisites: None
Raises Guile to Novice from Untrained
Novice Intuition Prerequisites: Untrained Intuition
Raises Intuition to Novice from Untrained.
Expert Focus Prerequisites: Adept Focus
Raises Intuition to Expert from Adept.
Adept Intuition Prerequisites: Novice Intuition
Raises Intuition to Adept from Novice.
Adept Guile Prerequisites: Novice Guile
Raises Guile to Adept from Novice
Expert Occult Edu Prerequisites: Adpet Occult Edu
Raises Occult Edu to Expert from Adept
Adept Perception Prerequisites: Novice Perception
Raises Perception to Adept from Novice
Skill Stunt(Focus) Prerequisites: A skill at Novice or higher
when rolling Focus while attempting to Psychically Breach, you may choose to roll one less dice, and instead add +6 to the result.
Master Focus Prerequisites: Adept Focus
Raises Perception to Master from Expert
Skill Enhancement Prerequisites: None
Choose two different Skills Focus Occult Education . You gain a +2 bonus to each of those skills. Skill Enhancement may be taken multiple times, but the bonus may be applied only once to a particular skill.
Master Occult Education Prerequisites: Expert Occult Education
Raises Occult Education to Master from Expert

Growth Log

Level 1 Creation:

Level 2: Adept Occult Education , Novice Guile +SP.ATK
Level 3: Space Distortion[+SPD] +SP.ATK
Level 4: Novice Intuition +SP.ATK
Level 5: Warper (+SPD) +HP
Novice Trainer: Signature Move(Psychic)[+HP]
Level 6: Expert Focus, Adept Intuition +SP.ATK
Level 7: PK Omega[+SP.ATK] +SP.ATK
Level 8: Adept Guile +HP
Level 9: Type Expertise(R1)[+SP.ATK] +SP.DEF
Level 10: Expert Occult Edu +SP.DEF
Capable Trainer: Adept Perception, Skill Stunt: Psychic Breaching
Level 11: Mental Resistance +SP.DEF
Level 12: Master Focus, Skill Enhancement(Focus, Occult Edu) +HP
Level 13: Telepath[+SP.DEF] +SP.ATK
Level 14: Master Occult Education +SP.ATK
Level 15: Honed Mind[+SP.DEF] +SP.ATK

Badges

Items

Equipment
Head Dark Vision Goggles
Body n/a
Main Hand n/a
Off-Hand n/a
Feet n/a
Accessory Type Bracer(Psychic)
Non-Consumables
Type Bracer(Psychic) Grants 15 DR vs Psychic moves
Dark Vision Goggles Grants Dark Vision
Consumables
Super Potion restores 35 HP x3
Full Heal Cures all persistent status afflictions x5
Bandages Bandages are applied as Extended Actions on Pokémon or Trainers. Bandages last for 6 hours; while applied, they double the Natural Healing Rate of Pokémon or Trainers, meaning a Pokémon or Trainer will heal 1/8th of their Hit Points per half hour. Bandages also immediately heal one Injury if they remain in place for their full duration x3
Revive Revives mons mon x1

Sneaky Sneak
"Hes the brains of this operation"

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Species: Sableye
Type: Dark/Ghost
Gender: Male
Tutor Points: 2
Level: 37
Experience: 1880
Loyalty: 3
Egg Group: Humanshape

Capabilities
Overland 5
Swim 3
Jump 2/2
Power 1
Athletics 2d6
Acrobatics 2d6
Combat 4d6
Stealth 5d6
Perception 5d6+2
Focus 3d6
Amorphous
Darkvision
Dead Silent
Invisibility
Stealth
Underdog
Details
Nature: ??? — +HP, -SP.ATK
Hit Points: 98/98
Injuries: 0
Combat Stats
HP 6 17
Attack 8 19
Defense 11 30
Sp. Attack 6 6
Sp. Defense 8 20
Speed 6 6
Phys. Evasion 6
Spec. Evasion 4
Speed Evasion 2
Abilities:
Keen Eye Static
The user’s Accuracy cannot be lowered, their attacks cannot have Accuracy Penalties (such as from Illuminate), the user is immune to the Blind condition (but not Total Blindness), and the user ignores any Evasion not directly derived from Stats (such as from the Instinct Ability, or from moves like Minimize).
Frighten Scene - Free Action
Target: A Pokemon or Trainer within 5 meters, Effect: Lower the target's Speed by 2 Combat Stages.
Moves:
Struggle AW — AC4
Untyped — Physical DB4: 1d8+5 Range 1
Night shade Scenex2 — AC2
Ghost — Special DB0 Range 8, 1 target, The target loses Hit Points equal to the level of Night Shade’s user. Do not apply weakness or resistance. Do not apply stats
Fury Swipes EOT — AC5
Normal — Physical DB3: 1d6+5 Melee, 1 Target, Five Strikes
Detect Scene — AC-
Fighting — Status DB0 Self, Interrupt, Shield, Trigger, If the user is hit by a Move, the user may use Detect. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects.
Feint Attack EOT — AC-
Dark — Physical DB8: 2d8+10 Melee, Target 1, Cannot Miss
Shadow Claw EOT — AC2
Ghost — Physical DB9: 2d10+10 Melee, Pass, Crits on 18+
Edges:
Skill Improvement[x3] Prerequisites: none
Rank up one Skill that is currently at or below its default level for the species. Combat, Focus, Stealth
Underdog's Strength Prerequisites: Level 15, User is an Underdog Pokémon
The user has each of their Base Stats increased by +1. The user may no longer undergo Evolution.
Realised Potential Prerequisites: Level 30, User is an Underdog Pokémon
Subtract the user’s Species Base Stat Total from 45. The user gains Bonus Stat Points equal to the remainder. These Stat Points must follow Base Stat Relations as normal. If the user evolves to a species with a Base Stat Total 45 or higher, Realized Potential is removed and the Tutor Points refunded.
Extended Invisibility Prerequisites: Level 20, Invisibility Capability
User can remain invisible for up to 8 minutes.
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