ball handling master 2013

Just A Ramblin' Gamblin' Dude

Name : Jay M. G. Smith
Age : 20
Height : 5'8"
Weight : 165lbs
Trainer XP : 4 / 10
Class : Level 11 Spinning Blade

  • Juggler
  • Ninja
  • Mentor



Vs. Trainer
Vs. Wild
Low HP

Damage Base Table


Skills and Stats

Skills and Attributes
Body — 4
Acrobatics: 5
Athletics: 2 (+2)
Combat: 5
Intimidate: 3
Stealth: 3
Survival: 2
Mind — 1
Guile: 3
Perception: 2
Education: 2
Spirit — 0
Charm: 1
Command: 2
Focus: 2
Intuition: 3
Combat Details
Hit Points: 67/67
Injuries: 3
Combat Stats
HP 12 1 13
Attack 8 10 18
Defense 5 1 6
Sp. Attack 5 1 6
Sp. Defense 5 1 6
Speed 10 14 24
Phys. Evasion 1
Spec. Evasion 1
Speed Evasion 4

Moves, Capabilities and Features

Action Points: 7/7

Combat Training Prerequisites: Novice Combat
You gain +1 to stats.
Skill Focus (Command) Prerequisites: A Novice+ Skill
Choose a Skill at Novice Rank or Higher. Whenever you make a Check for that Skill, you may choose to roll one less dice, and instead add +5 to the result. This Feature may be taken multiple times, but you must choose a different Skill each time.


  • Overland 7
  • Underwater 3
  • High Jump 1
  • Long Jump 2
  • Power 5

Growth Log

Level 1 Creation:

Level 2: +Attack, Adept Skills (Acrobatics), Basic Skills (Athletics)
Level 3: +Attack, Ninja
Level 4: +Attack, Basic Skills (Intimidate)
Level 5: +Attack, Ninja Training (Cross Poison, Poison Sting)
Level 6: +Speed, Expert Skills (Acrobatics), Basic Skills (Intuition)
Level 7: +Attack, Round Trip
Level 8: +Attack, Adept Skills (Combat)
Level 9: +Attack, Mentor
Level 10: +Attack, Expert Skills (Combat)
Level 11: +Attack, Tag In
Level 12:
Level 13:

Skill Focus (Command)

0 Style Points


Head Red Beret
Body Stylish Suit
Main Hand Dagger
Off-Hand n/a
Feet Running Shoes
Accessory Throwing Brace
Pink Hat A pink porkpie hat, with a black band.
Red Beret A stylish red beret, a boon from an alcoholic psychodriver socialite. +1 Attack CS.
Stylish Suit A stylish 2-piece suit in cream, over his normal peach-pink shirt.
Running Shoes Running Shoes grant a +2 bonus to Athletics Checks, and increase your Overland Speed by +1.
Sturdy Rope 30 HP, 20 Damage Reduction. Strength: 225kb/500lbs. 50ft.
Throwing Brace Throwing items can be thrown as an interrupt.
Purple Heart Scale You may Drain AP from this item instead of expending it. Item holds 2AP.
Pokedollars Cold, hard cash. 14300
Bandages Doubles natural healing rate for 6 hours, then removes 1 injury. x2
Potion Heals 20 HP x2
Super Potion Heals 35 HP x1
MooMoo Milk Heals 80 HP x0
Cool Poffin Makes a Pokemon cooler x1
Anniversary Cake Heals 30 HP, and grants +1 CS to a random stat x3
Full Restore Heals 80 HP and cures any status ailments x2
Revive Revives fainted pokemon at 20 HP x3
V.V. Ball -10 to capture roll, 8 (4+2+2) x1
Great Ball -10 to capture roll, 8 (4+2+2) x1
Ultra Ball -15 to capture roll, 8 (4+2+2) x2
Premier Ball 0 to capture roll, 8 (4+2+2) x4
TM08 Bulk Up Teaches Bulk Up to a capable Pokemon. x1

The Tough Guy
"Fair warning: you all look like nails."


Species: Torterra
Type: Grass/Ground
Gender: M
Tutor Points: 7
Level: 30
Experience: 1165
Loyalty: 4
Egg Group: Monster/Plant
  • Overland 6
  • Swim 3
  • Jump 1
  • Power 7
  • Intelligence 4
  • Groundshaper
  • Naturewalk
  • Planter
  • Mountable 2
  • Athl 4d6
  • Acro 1d6
  • Combat 4d6+2
  • Stealth 1d6
  • Percep 3d6
  • Focus 6d6+2
Nature: Sassy — +Defense, -Speed
Hit Points: 77/85
Injuries: 0
Combat Stats
HP 10 5 15
Attack 11 15 26
Defense 13 14 27
Sp. Attack 8 0 0
Sp. Defense 9 5 15
Speed 2 0 0
Phys. Evasion 5
Spec. Evasion 3
Speed Evasion 0

Shell Armor
Effect: The user is immune to Critical Hits; they are instead normal hits.

Effect: When the user is hit by a Super-Effective attack, the attack deals x1.5 damage instead of x2 damage. If the user is hit by a Super-Super-Effective attack, the attack deals x2 damage instead of x3 damage. If you have both Solid Rock and Filter, you gain 5 Damage Reduction against Super-Effective Damage.


Earthquake (Scene AC2, Physical, Ground DB12: 3d12+10, burst-3/groundsource)
The target is pushed 2 Meters.

Withdraw (AW, Status, Water, self)
The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gains Damage Reduction equal to half their Level, with a minimum of 10. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.

Bite (AW AC2, Physical, Dark DB6: 2d6+8, melee/1-target)
Bite Flinches the target on 15-20 during Accuracy Check.

Razor Leaf (AW AC4, Physical, Grass DB8: 3d6+10, cone-2)
Razor Leaf is a Critical Hit on 18-20 during Accuracy Check.

Seed Bomb (AW AC2, Physical, Grass DB10: 3d8+10, 8/1-target)

Curse (EOT, Status, Ghost, Self)
If the user is not a Ghost Type, Curse has a Frequency of EOT, and when used the user lowers its Speed by -1 CS, but raises Attack and Defense by +1 CS.