Jal Shadid

The Sand Walker

Name : Jal Shadid
Age : 14
Height : 5'2"
Weight : 100
Trainer XP : 1 / 10
Training XP: 12
Loyalty unspent*: 1
Class : Level 27 Desert Magic Ambassador

  • Survivalist
  • Stone Warrior
  • Tumbler
  • Oracle



Straight Theme, No battle

Secret Theme, not for the faint hearted


Skills and Stats

Skills and Attributes
Acrobatics: 7(8)
Athletics: 4
Combat: 3
Intimidate: 2
Stealth: 2(+2)
Survival: 6(8)
Guile: 2
Perception: 6
Education: General 1
Education: Occult 4
Education: Tech 1
Charm: 1
Command: 3
Focus: 2
Intuition: 3

Combat Stats
Hit Points 137/137
Injuries 0
HP 25
Attack 7
Defense 20
Sp. Attack 5
Sp. Defense 18
Speed 11
Phys. 4
Spec. 3
Speed 2
Cond. +2 (Sandstorm)
Base 5
Intercepting +5
Fire +20 (ability and equip)

Moves, Capabilities and Features

Action Points: 9/9

Elemental Connection (rock) Prerequisites:
Survival Drive Prerequisites: Adept Survival
Learn Bulk Up
Traveler Prerequisites: Novice Survival
You may use Survival instead of Athletics and Acrobatics to determine your Power Capability, High Jump, and Long Jump values. Determine your Overland Movement by substituting your Survival Rank for the lower of your Athletics or Acrobatics Rank.
Acrobat Prerequisites: Novice Acrobatics
Effect: Increase your Jump and Long Jump Capabilities by +1 each.
Type Sync Prerequisites: Elemental Connection; a Type-Linked Class*; Adept Medicine, Occult, or Tech Education.
Target: Your Pokémon Effect: The Target gains the Type of your Elemental Connection as an additional Type, or has one of their Types replaced by that Type. See the Type Changes section (page 436) for more information and suggestions. A Pokémon may be targeted by Type Sync only once. This Feature may be performed One Time for each Rank above Untrained you have of your highest of Medicine, Occult, or Tech Education, up to a maximum of 4 times at Master Rank.
Mystic Senses Prerequisites: Novice Intuition
Effect: You may use Intuition instead of Charm to improve the disposition of Wild Pokémon. You may not take Mystic Senses if you have the Elemental Connection Edge, and you may not take Elemental Connection if you have Mystic Senses.
Name Prerequisites:

Growth Log

Level 1 Creation:

Level 2: Novice Perception, Novice Acrobatics, +HP
Level 3: Survival Talent(Urban, Desert)(+HP), +ATT
Level 4: Adept Athletics, +ATT
Level 5: Defender(+HP), Quick Switch(free), +DEF
Level 6: Expert Survival, Novice Occult, +HP
Level 7: Stone Stance(+Def)
Level 8: Acrobat, +HP
Level 9: Tumbler (+SPD), +HP
Level 10: Adept Acrobatics, Adept Occult, Type Sync, +HP
Level 11: Aerialist(+SPD), +HP
Level 12: Master Survival, Expert Acrobatics, +HP
Level 13: Death From Above(SPD), +DEF
Level 14: Master Acrobatics, +DEF
Level 15: Flip Out(+SPD), +DEF
Level 16: Adept Perception, +SDEF
Level 17: Stone Stance Mastery(+DEF), +SDEF +(Minor Gift: Landmaster)
Level 18: Expert Perception, +SDEF
Level 19: Burst of Speed(+SPD), +SDEF +(Major Gift: Fury of the Earth)
Level 20: Virtuoso Acrobatics, Virtuoso Survival, Novice Intuition, +SDEF
Level 21: Quick Reflexes(+SPD), +HP
Level 22: Mystic Senses, Heroic Acrobatics, +HP
Level 23: Oracle(+SDEF), +HP
Level 24: Master Perception, +DEF
Level 25: Divination(+SDEF), +DEF
Level 26: Novice Command, +DEF
Level 27: Unveiled Sight(+SDEF), +DEF

Onyx Badge (accessory, gives infiltrator)
Bronze Badge (accessory, keen eye)
Moonstone Bade (accessory, serene grace)
Iron Badge(accessory, Discipline)
Pearl Badge(accessory, Vanguard)


poke: 44600

Head Gas Mask
Body Warden's Armour
Main Hand -
Off-Hand n/a
Feet n/a
Accessory Fire Brace
Accessory 2 Onyx Badge
3 cubic meters of tent 1200poke
gas mask 1500poke
Rebreather gift
Light Armour 5DR, made by yalynn (physical)
Warden's Armour Grants 5 DR, lowers Initiative by -5.
Swimming fins gift
Weighted Net 150hp thanks frankland
Earth-Breaker's Talisman Grants one use of the Move Precipice Blades, using Groudon's own stats instead of the user's. May have other effects as well.
Fluffy Armor [Light Armor (Base) + Speed Focus + Electric Plate (8) + Mareep's Wool] Light Armor (Enchanted) Grants the Static Ability. Prevents the wearer from being Paralyzed. Any time an opponent uses a Melee Move on you, their Speed is reduced by -2 Combat Stages.
Waterproof Lighter is what it is
Waterproof Flashlight Waterproof Flashlight
Water Filter filters water
Rope 50 feet, 20hp, 2000lb tensile strength
Coral Knife Can do water typed struggles. Cheap shot adept move.
Pokeball Basic ball, it catches pokemon x3
Premier Ball A cool bonus x0
Dive Ball -20 Modifier, if the target was found underwater or underground. x0
Net Ball -20 Modifier, if the target is Water or Bug type. x2
Heavy Ball -5 Modifier for each Weight Class the target is above 1. x1
Dusk Ball Dusk stuff rpbaby x1
potion Heals 20 x0
Super potion Heals 35 x0
Bandage for injuries x0
Antidote for poison x0
Energy Powder Heals 25(Herbal) x1
Heal Powder Cures Pers Statuses x0
Full Heal Cures Pers x1
Haban Berry Weakens a foe's super effective dragon type move x5
Dire Hit Increases Critical Hit Range of all moves by +2. (xitem) x1
TM66 Payback its a tm x1
Abyssal Vial Grants the effects of Kyogre's Minor Gift(Seamaster) for one day. x1

TM123 Overwhelm and TM125 Glamour Wave

Gotta add a beldum

The Fluffiest

Species: Dungeon
Type: Ground
Gender: Female
Tutor Points: ?
Level: 46
Experience: 3015
Loyalty: 5
Egg Group: Field

Overland 6
Swim 3
Jump 1/2
Power 4
Burrow 10
Nature: Naughty — +ATT, -SDEF
Hit Points: 117/117
Injuries: 0
Combat Stats
HP 11 9 20
Attack 12 18 30
Defense 13 17 30
Sp. Attack 7 0 7
Sp. Defense 7 3 10
Speed 7 9 16
Phys. Evasion 6
Spec. Evasion 6
Speed Evasion 3
Edges: Advanced Connection: Dig, REBALANCED +3 SDEF, Advanced Mobility: Burrow
Skills: Athl 4d6+2, Acro 3d6+1, Combat 3d6+1, Stealth 4d6+2, Percep 4d6, Focus 4d6

Moves: Stomping Tantrum, Earthquake, Dig(3d8+10+att with stab), Last Resort, Spikes , Fissure, Wide Guard