inferior constructs

Reforged in Steel, with a Circuitry Soul

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Name : Victor von Reinsleff (Victor Albert Wily)
Age : 22
Gender : ??
Height : 6'1"
Weight : 210 lbs
Trainer XP : 0 / 10
Class : Level 7 Machine Herald

  • Researcher (Upgrader/Engineer)
  • Oracle

Bio:

Themes

"I am the first of many." — Character
"Destroy...then improve!" — vs. Wild
"Steel can fix all your flaws." — vs. Trainer
"Your body is frail." — vs. Rival
"Adapt...or be removed!" — Critical State


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Overland 2
Swim 2
Levitate 4
High Jump 1
Long Jump 1
Power 1
Darkvision
Dead Silent
Glow
Invisibility
Phasing
Underdog
Wired
Zapper

Saint — Rotom (N) Type: Electric/Ghost Evasion: 1/1/3 Tutor Points: 3/3
Level 20 — 417 EXP Held: None HP: 50/50 Injuries: 0
Training Regimen:
Ability Usage Special Effect
Poltergeist Static Rotom gains an Ability and a Move depending on what Form it has taken. This Move cannot be forgotten or replaced in any way. Standard Rotom: Move - Thunder Shock. Ability - Levitate.
Modest Nature (+SpAtk/-Atk)
Stat Base Added Value
Hit Points 5 +2 7
Attack 3 +0 3
Defense 8 +0 8
Special Attack 12 +20 32
Special Defense 8 +0 8
Speed 9 +8 17
Skills
Athletics Acrobatics Combat Stealth Perception Focus
1d6 3d6 2d6 4d6 2d6+2 2d6
Education: Technology
4d6+4
Improvements / Edges
Source TP Cost Effect
Moves
Name Frequency AC Type Damage Keywords Special Effect
Astonish At-Will 4 Ghost DB5: 1d8+8 Physical, Melee Astonish Flinches the target on 15+. Once per Scene, if the target is unaware of the user's presence, Astonish automatically Flinches.
Confuse Ray Scene x2 2 Ghost Status, 6, 1 Target The target is Confused.
Thunder Wave Scene x2 Nevermiss Electric Status, 6, 1 Target Thunder Wave Paralyzes the target. Pokémon immune to Electric Attacks are immune to Thunder Wave's effects.
Thunder Shock At-Will 2 Electric DB6: 2d6+8 Special, 4, 1 Target Thunder Shock Paralyzes the target on 17+.
Uproar EOT 2 Normal DB5: 1d8+8 Special, Burst 1, Spirit Surge, Sonic All Pokémon and Trainers within 5 meters of the user are cured of Sleep.
Double Team Scene Normal Status, Self, Illusion, Coat The user gains 3 activations of Double Team. The user may either activate Double Team when being targeted by an attack to increase their Evasion by +2 against that attack or when making an attack to increase their Accuracy by +2 for that attack.