The Wall

Name : Samson Murus
Age : 31
Height : 6'6
Weight : 276
Trainer XP : 0 / 10
Roleplay Points: 3
Class : Level 14 Convict Conscript

  • Steelheart
  • Fortress
  • Roughneck




Skills and Stats

Skills and Attributes
Body — 0
Acrobatics: 2
Athletics: 6[+2]
Combat: 6
Intimidate: 5
Stealth: 2
Survival: 4
Mind — 0
Guile: 1
Perception: 4
Education: General 1
Education: Occult 2
Education: Technology 2
Education: Medical 2
Education: Pokemon 2
Spirit — 0
Charm: 1
Command: 2
Focus: 3
Intuition: 2

Combat Stats
Hit Points 107/107
Injuries 0
HP 18+5
Attack 5
Defense 20
Sp. Attack 5
Sp. Defense 16
Speed 5
Phys. Evasion 4
Sp. Evasion 3
Speed Evasion 1

Moves, Capabilities and Features

Action Points: 7/7

Name Prerequisites:

Growth Log

Level 1 Creation:

Level 2: Adept Intimidate, Novice Survival +SP.DEF
Level 3: Slow or Steady(+DEF) +SP.DEF
Level 4: Adept Combat +SP.DEF
Level 5: Stalwart Bation(+DEF) +SP.DEF
Amateur Trainer: Defender(+HP)
Level 6: Expert Athletics, Adept Survival +SP.DEF
Level 7: Impenetrable(+DEF) +HP
Level 8: Expert Intimidate +HP
Level 9: Wall of Iron(+DEF) +HP
Level 10: Traveller +HP
Capable Trainer: Expert Combat, Novice Perception
Level 11: Malice(+DEF) +HP
Level 12: Master Athletics, Adept Perception +HP
Level 13: Man of Steel(+DEF) +HP
Level 14: Master Combat +SP.DEF



Head Yalven Interstellar Industries ZeroG Maneuver Suit Helmet: Military Grade.
Body Yalven Interstellar Industries ZeroG Maneuver Suit: Military Grade.
Main Hand Obex
Off-Hand Obex
Feet Running Shoes
Accessory HP Focus
Shield Generator Allows the use of the moves Light Screen and Reflect, limited to self.(Equipped to Maneuver Suit)
Environment Scrubber Grants Hazard Immunity.(equipped to Maneuver suit)
Yalven Interstellar Industries ZeroG Maneuver Suit: Military Grade. Effect: Grants Vacuum Immunity, Free Floating 4. Grants 5DR. Head+Body
Focus Increases the chosen stat by 5(HP)
Running shoes Running Shoes grant a +2 bonus to Athletics Checks, to a maximum total modifier of +3, and increase your Overland Speed by +1.
Dusk Stone Evolves certain pokemon. x1
Pokeball Also know as "Basic Bitch Balls" grants NOTHING, YOU LOSE, GOOD DAY SIR x6
Great Ball Grants +2 to capture rate x4
Pokebucks Dosh! Get it while its hot lads! x6700
TM 01(Hone Claws) Grants the Move Hone Claws one time(Used on Rixator) x0

Double Up
"Couldn't do this without him."

Species: Doublade
Type: Steel/Ghost
Gender: Male
Tutor Points: 6
Level: 36
Experience: 1860
Loyalty: 3
Egg Group: Mineral

Overland 1
Swim 2
Levitate 6
Jump 0/1
Power 2
Acrobatics 3d6+1
Athletics 2d6
Combat 5d6
Focus 3d6
Perception 3d6
Stealth 3d6+2
Dead Silent
Living Weapon
Nature: ??? — +HP, -SPD
Hit Points: 111/111
Injuries: 0
Combat Stats
HP 7 22
Attack 11 11
Defense 15 26
Sp. Attack 5 5
Sp. Defense 5 25
Speed 2 2
Phys. Evasion 5
Spec. Evasion 5
Speed Evasion 0
No Guard Static
The user may not apply any form of Evasion to avoiding Melee attacks; however, the user ignores all forms of evasion when making Melee attack rolls.
Weaponize Static
While being wielded as a Living Weapon and being actively Commanded as a Pokémon, the user may Intercept for its Wielder as a Free Action.
Struggle AW — AC4
Normal — Physical DB4: 1d8+5 Range 1
Sword Dance EOT — AC-
Normal — Status DB0 Range: Self Effect: The user’s Attack is raised 2 Combat Stages.
Fury Cutter AW — AC3
Bug — Physical DB4: 1d8+5 Range: Melee, 1 Target Effect: If Fury Cutter is used successfully and consecutively on the same target, the Damage Base is increased by +4 to a maximum of 16. For example, the first hit would have a DB of 4; the second hit a DB of 8; the third hit a DB of 12; the fourth and further hits a DB of 16. If Fury Cuter misses or fails to damage its target, its Damage Base resets.
Pursuit AW — AC2
Dark — Physical DB4: 1d8+5 Range: Melee, 1 Target Effect: If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and has a Damage Base of 8 (2d8+10 / 19).
Shadow Sneak AW — AC4
Ghost — Physical DB6: 2d6+8 Range: Melee, 1 Target, Priority
Retaliate Scenex2 — AC2
Normal — Physical DB7: 2d6+10 Range: Melee, 1 Target Effect: Retaliate’s Damage Base is doubled to DB 14 (4d10+15 / 40) if an ally has been Fainted by a Damaging Move used by the Target in the last 2 rounds of Combat.
Slash EOT — AC4
Normal — Physical DB7: 2d6+10 Range: Melee, Pass Effect: Slash is a Critical Hit on 18+.
Attack Conflict Prerequisites: None
Select Attack or Special Attack. From now on, that Stat does not need to remain higher than Stats it surpasses in Base Relations, and similarly all other Stats surpassed by it do not need to remain lower.