The Dirge

Name : Tokugawa Ginjirou
Age : 25
Height : 5'8
Weight : 152lbs
Trainer XP : 0 / 10
Class : Level 13 Swashbuckler

  • Rogue
  • Taskmaster
  • Dark Ace
  • Provocateur



Main Theme: Tokugawa the Dirge


Skills and Stats

Skills and Attributes
Body — 0
Acrobatics: 3
Athletics: 2
Combat: 2
Intimidate: 5
Stealth: 6
Survival: 2
Mind — 0
Guile: 5
Perception: 2
Education: General 2
Education: Occult 1
Education: Technology 3
Education: Medical 1
Education: Pokemon 2
Spirit — 0
Charm: 4
Command: 1
Focus: 2
Intuition: 3

Combat Stats
Hit Points 81/81
Injuries 0
HP 15
Attack 17
Defense 5
Sp. Attack 5
Sp. Defense 5
Speed 15
Phys. Evasion 1
Sp. Evasion 1
Speed Evasion 3

Moves, Capabilities and Features

Action Points: 7/7

Intimidating Presence Prerequisites: Novice Intimidate
Learn the Move Leer.
Demoralize Prerequisites: Adept Intimidate
Whenever you land a Critical Hit on a foe, that foe becomes Vulnerable. Status-Class Moves with an Accuracy Roll can “Crit” for the purposes of activating this effect on a natural roll of 19 or higher, and any effects that expand your Critical-Hit Range also expand this range.
Shock Resistance Prerequisites: Novice Tech Edu
You don’t suffer Augmentation Shock from Electric Type damage unless it is Massive Damage.

Growth Log

Level 1 Creation:

Level 2: Adept Charm, Novice Guile
Level 3: Dark Ace
Level 4: Adept Stealth
Level 5: Taskmaster
Amateur: Press
Level 6: Expert Intimidate, Adept Guile
Level 7: Savage Strike
Level 8: Expert Stealth
Level 9: Underhanded Tactics
Level 10: Expert Guile
Capable: Novice Tech, Shock Resistance
Level 11: Clever Ruse
Level 12: Master Stealth, Novice Intuition
Level 13: Blackout Strike

Feat Stats: +2 Speed, +3 Attack
Level Stats: +5 Speed, +5 Attack, +2 HP



Head Yalven Interstellar Industries ZeroG Maneuver Suit Helmet: Military Grade.
Body Yalven Interstellar Industries ZeroG Maneuver Suit: Military Grade.
Main Hand
Feet Running Shoes
Shield Generator Allows the use of the moves Light Screen and Reflect, limited to self.(Equipped to Maneuver Suit)
Environment Scrubber Grants Hazard Immunity.(equipped to Maneuver suit)
Yalven Interstellar Industries ZeroG Maneuver Suit: Military Grade. Effect: Grants Vacuum Immunity, Free Floating 4. Grants 5DR. Head+Body
Running shoes Running Shoes grant a +2 bonus to Athletics Checks, to a maximum total modifier of +3, and increase your Overland Speed by +1.
Great Ball Grants +2 to capture rate x5
Pokebucks Dosh! Get it while its hot lads! x3000

The Heel
"What a jerk… But he's my jerk."

Species: Incineroar
Type: Dark/Fire
Gender: Male
Tutor Points: 3
Level: 35
Loyalty: 3
Egg Group: Field
Training: [Hardened: +2 Crit Range and Effect Range]

Overland 10
Swim 4
Jump 3/2
Power 10
Dark Vision
Acrobatics 5d6+3
Athletics 4d6
Combat 5d6+2
Focus 3d6
Perception 4d6
Stealth 3d6
Nature: Jolly — +SPD, -SATK
Hit Points: 98/[108]
Injuries: 1
Combat Stats
HP 10 21
Attack 12 25
Defense 9 16
Sp. Attack 4 4
Sp. Defense 9 16
Speed 8 15
Phys. Evasion 3
Spec. Evasion 3
Speed Evasion 3
Intimidate Scene - Swift Action
Target: Pokémon or Trainer within 5 meters Effect: Lower the target’s Attack 1 Combat Stage.
Defiant Static
Whenever the user has its Combat Stages lowered, by something other than its own Moves or Abilities, the user’s Attack is raised 2 Combat Stages.
Dark Art Static
The user gains a +5 bonus to Damage Rolls when using attacks of that Type. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.
Cruelty Scene - Swift Action
Trigger: The user hits a foe with a damaging attack Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to “purchase” the effects listed below. 1 Injury: The target loses 2 Hit Points. May be “purchased” multiple times. 1 Injury: The target is Slowed. 2 Injuries: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather
Struggle AW — AC4
Normal — Physical DB4: 1d8+5 Range 1
Darkest Lariat EOT — AC2
Dark — Physical DB11: 3d10+10+5 Range: M, 1T Effect: This Move ignores the target’s positive Defense Combat Stages and all Damage Reduction.
Fire Fang AW — AC3
Fire — Physical DB9: 2d810+10 Range: M, 1T Effect: Fire Fang Burns or Flinches on 18-19 during Accuracy Check; flip a coin to determine whether the foe gets Burned or Flinches. On 20 during Accuracy Check, the foe is Burned and Flinches.
Double Kick AW — AC3
Fighting — Physical DB3: 1d6+5 Range: M, 1T Effect: Double Strike.
Bite AW — AC2
Dark — Physical DB8: 2d8+10+5 Range: M, 1T Effect: Flinches on 16+.
Roar Scene — AC2
Normal — Status DB- Range: Burst 1, Sonic, Social Effect: When declaring Roar, the user does nothing and may not Shift. At the end of the round, the user Shifts and uses Roar. Targets hit by Roar immediately Shift away from the target using their highest usable movement capability, and towards their Trainer if possible. If the target is an owned Pokémon and ends this shift within 6 meters of their Poké Ball, they are immediately recalled to their Poké Ball. If that Trainer sends out a replacement, they do not lose their Pokémon turn.
Lick EOT — AC2
Ghost — Physical DB3: 1d6+5 Range: M, 1T Effect: Paralyzes on 15+.
Type Ace Prerequisites: none
Gain Last Chance (Dark)
Savage Strike Prerequisites: none
Gain Cruelty
Advanced Mobility Prerequisites: Level 20
Increase one movement capacity by 2 Overland