|
Stats |
Hit Points |
71/71 |
Injuries |
0 |
HP |
12 |
+3 |
15 |
Attack |
10 |
+11 |
21 |
Defense |
5 |
+0 |
5 |
Sp. Atk |
5 |
+0 |
5 |
Sp. Def |
5 |
+1 |
6 |
Speed |
10 |
+2 |
12 |
Physical Evasion |
1 |
Special Evasion |
1 |
Speed Evasion |
2 |
Capabilities |
Overland |
5 |
Swim |
2 |
Jump |
0/1 |
Power |
4 |
Throw |
6 |
Premonition |
Man |
Mindlock |
|
Moves |
Name |
Class |
Frequency |
AC |
Type |
Damage |
Range |
Keywords |
Effect |
Struggle |
Physical |
At-Will |
AC4[5] |
Normal [Ghost] |
DB4:1d8+6[2d6+8] |
Melee, 1 Target |
N/A |
N/A |
Shadow Punch |
Physical |
EOT |
- |
Ghost |
DB6:2d6+8[2d8+10] |
Range 6, 1 Target. |
N/A |
Shadow Punch cannot miss. |
Shadow Sneak |
Physical |
At-Will |
AC2[3] |
Ghost |
DB4:1d8+6[2d6+8] |
Melee, 1 Target |
Priority. |
N/A |
Double Team |
Status |
Scene |
AC- |
Normal |
DB0 |
Self |
Illusion, Coat |
The user gains 3 activations of Double Team. The user may either activate Double Team when being targeted by an attack to increase their Evasion by +2 against that attack or when making an attack to increase their Accuracy by +2 for that attack. |
Poison Powder |
Status |
EOT |
AC6 |
Poison |
DB0 |
Range 4, 1 Target |
Powder |
The target is Poisoned. |
Wounding Strike |
Melee |
EOT |
AC3 |
Normal |
DB8:2d8+10 |
Melee |
N/A |
The target loses a Tick of Hit Points. |
Reaper's Wake |
Melee |
Requires Bullseye and Shadow Punch. |
AC4 |
Ghost |
DB13:4d10+10(4d10+20) |
Pass, 1 Target |
N/A |
Choose one of the following effects when you use this move: This move cannot miss, regardless of the Accuracy Check. This move gains +2DB, and +3 crit range. |
Horn Attack |
Melee |
At-Will |
AC3 |
Normal |
DB9:2d10+10 |
Melee, 1 Target |
Dash |
- |
Abilities |
Name |
Frequency |
Activation |
Effect |
Gore |
Scene x2 - Swift Action |
The user uses Horn Attack |
Connection - Horn Attack. Horn Attack gains the Double Strike keyword, and pushes its target 2 meters. |
|
Equipment |
Head |
|
Main Hand |
Large Axe |
Off-Hand |
Large Axe |
Body |
Stealth Clothes |
Feet |
|
Accessory |
Type Booster(Ghost) |
Special |
Pale Rider Ring |
|
Pokedollars Pokhan(OC do not Steal) |
8550 |
Consumables |
PokeDoll |
Used as bait for a distraction |
x3 |
Honey |
Snack. Grants a Digestion Buff that heals 5 Hit Points. May be used as Bait |
x2 |
Poultices |
Trainers and Pokemon heal 1/8th of their Hit Points per half hour. Bandages also immediately heal one Injury if they remain in place for their full duration. If a Pokémon is damaged or loses Hit Points in any way, the Bandages immediately stop working - Repulsive |
x9 |
Energy Powder |
Heals 25 Hit Points - Repulsive |
x9 |
Heal Powder |
Cure all Persistent Status Afflictions – Repulsive |
x4 |
Revival Herb |
Revives Pokémon and sets to 50% Hit Points - Repulsive |
x3 |
Dream Oil? |
Dream Mist Oil may be used as an AC 6 Melee Status Attack, performed as a Standard Action. If it hits, the target falls Asleep. Might be something more to this then… |
x1 |
Rock Gem |
Grants +3 DB to a rock move - single use |
x1 |
Red Shard |
Fire, Fairy, and Psychic |
x6 |
High Quality Red Shard |
A purer shard, more powerful? |
x1 |
Orange Shard |
Normal, Fighting, and Dragon |
x16 |
Yellow Shard |
Electric, Rock and Steel |
x27 |
Green Shard |
Bug, Grass, and Ground |
x121 |
Blue Shard |
Water, Ice, and Flying |
x12 |
High Quality Blue Shard |
A purer shard, more powerful? |
x1 |
Violet Shard |
Poison, Dark, and Ghost. |
x16 |
Opal Facet |
Ghost/Psychic, can be used as a Gem or consumed when a pokemon of that type evolves for bonus effects. |
x2 |
Paralyze Heal |
Heals paralyze |
x2 |
Super Potion |
Heals 50 HP |
x1 |
Net Ball |
+4 to capture rates if the pokemon is bug or water typed. CURRENTLY BROKEN. |
x1 |
Equipment |
Pale Rider Ring |
A ring of simple steel, twisted into an elegant braid. Atop the band is a polished image of a white horse, racing forth. At a certain angle, it almost seems to bear a rider… Grants the Premonition (Man) capability. |
Type Booster |
Grants a +5 Damage Bonus to all direct damage Ghost moves performed by the holder. |
Sugary Treat |
Key Item, One Time Use - Swift Action, When you make a capture roll, you may roll a skill instead of a d20. AP can be spent on this roll as normal. |
Large Axe |
A Simple Large Weapon, increases AC by 1 and DB by 2 to weapon attacks. Grants Wounding Strike. |
Toolkits |
Name |
Description |
|
Skills |
BODY |
Acrobatics |
2 |
Intimidate |
4 |
Athletics |
2 |
Stealth |
4 |
Combat |
3 |
Survival |
2 |
MIND |
General |
2 |
Pokemon |
2 |
Medicine |
2 |
Technology |
1 |
Occult |
4 |
|
Guile |
2 |
Perception |
3 |
SPIRIT |
Charm |
1 |
Focus |
3 |
Command |
2 |
Intuition |
1 |
|
Edges
Novice intimidate
Novice Focus
Elemental Connection: Ghost
Novice Occult Education
Novice Perception
Gem Lore
Adept Occult Education
Adept Intimidate
|
Psionic Sight
[+SP.DEF]
Prerequisites: ~~Elemental Connection: Psychic~~
Static
Effect: You are able to visibly see any Psychic Residue left on Humans or Pokémon due to the effects of Psionic abilities. Each Human or Pokémon leaves distinct Psychic Residue on their targets; you are easily able to distinguish which targets have been affected by the same Psionic, though to identify that Psionic you need to have a way of knowing their signature (such as simply seeing them do it, and seeing the resulting signature).
Type Sync
[-]
Prerequisites: Elemental Connection, a Type-Linked Class*, Adept Medicine, Occult, or Tech Education.
Static
Effect: The Target gains the Type of your Elemental Connection as an additional Type, or has one of their Types replaced by that Type. See the Type Changes section (page 436) for more information and suggestions. A Pokémon may be targeted by Type Sync only once. This Feature may be performed One Time for each Rank above Untrained you have of your highest of Medicine, Occult, or Tech Education, up to a maximum of 4 times at Master Rank.
Wishmaker
[GP Gift] [Adaptive]
Prerequisites: Talk to Yboni, ???, ???
Static(?)
Effect: None.
Adaptations: Trailblazer, Pathfinder, Kingmaker, World-Eater, Peacebroker
Bonus: Once, as a Full Action, you may spend GP. This Bonus is lost when this feat adapts.
Adaptive - When the right conditions are met, this feat gains the ability to permanently change its effect. It may lose, alter, or amplify its current effect. Adaptive triggers can only be taken at the first out-of-combat moment after meeting them, and must be re-triggered to make that Adaptation possible once more.
Dramatis Personae
One Time Use - Free Action
Target: A living person on the Grass Sea Faction's list within sight range.
You can make a roll to determine one of the following unknown things about the target: one of their Highest Skills, one of their Classes, or their Threat Level.
Skill: DC11. You may roll the specific skill (success will identify their skill level, even if its not the highest), Perception at +1DC, or Intuition at +2DC.
Classes: DC15. You may roll one of that class's skills, Perception at +2DC, or Intuition at +3DC.
Threat Level: DC25. -5 to check for each time you've fought them.
When you level-up or make a successful check, the frequency of this Feature is refreshed.
Apparition
[Class] [Weapon] [+ATK]
Static
Effect: When wielding Melee Weapons, you may use Occult Education or Intimidate instead of Combat to determine the Damage Base of your Struggle Attacks, to resist Disarm Maneuvers, and to qualify for a Weapon’s Moves. Your Weapon Attacks always treat you as having the Reach Capability, and foes may not activate Reaction effects against them that specify being hit by a Melee Attack.
Shadow Arms
[Weapon] [+ATK]
Static
Effect: You learn the Moves Shadow Punch and Shadow Sneak. You may use these as Weapon Attacks when wielding Melee Weapons.
Silent Assassin
[Weapon][+ATK]
Prerequisites: Apparition, Adept Intimidate or Occult Education
Bind 2 AP – Standard Action
Effect: While this Feature is Bound, your Struggle Attacks and Weapon Attacks deal Ghost-Type Damage, and you gain the Dead Silent Capability.
Researcher
[Class] [Branch]
Prerequisites: An Education Skill at Novice Rank
Static
Effect:Choose two Researcher Fields of Study. You may take Features from those Fields with this instance of Researcher. Gain one Feature from a chosen Researcher Field for which you qualify.(Occult, General)
Witch Hunter
Prerequisites: Novice Occult Education
Static
Effect: You gain the “Psionic Sight” Feature, even if you do not meet the prerequisites. If you already had the Psionic Sight Feature, you instead gain another Feature for which you qualify.
Mental Resistance
Prerequisites: Witch Hunter
Static
Effect: You gain the Mindlock Capability and 10 Damage Reduction against Special Psychic, Ghost, and Dark-Type damage.
Crystal Artificer
Prerequisites: Gem Lore
At-Will - Extended Action
Effect: You may use any Crystal Artificer Recipe for which you qualify.
Ninja
[Class] [+SPD]
Prerequisites: Novice Stealth, Novice Combat
Static
Effect: You learn the Moves Double Team and Poison Powder.
Roads to Battle
[Edge]
Prerequisites: Stat Total > 45; A Class That Substitutes Combat For Weapons, Struggles, or Offensive Combat Manouevres
Static
Effect: When you gain this edge, choose one of the skills you can substitute for Combat(Intimidate). When qualifying for prerequisites or effects reliant on Combat rank, you can treat your Combat as the average of that skill and Combat.
Multifaceted
[Edge]
Prerequisites: Adept Occult Education
Static
Effect: You can create a Facet using 6 shards and may choose 1 related Type for every 3 Shards of the same colour. Otherwise, randomly choose 2 Types for the Facet.
Note: Facets are Held Items that can be used like Gems that grant +2DB, or consumed when a pokemon of that type evolves. When consumed in this way: the Pokemon may learn any Move of either of the Facet's type on it's Level-Up List as if it was 3 levels higher; or it may add an Egg Move of either of the Facet's types to its Inheritance List.
EBEH Style: The Advance
[Edge]
Prerequisites: Be taught by Wan
Static
Effect: If you Disengage and end in Melee range of an enemy, you gain +2 accuracy to your next attack.
EBEH Style: The Drive
[Edge]
Prerequisites: EBEH Style: The Advance
Static
Effect: If you land a Melee attack with no Shift action remaining, you can choose to make a Disarm check with a DC equal to your damage/3. On a success, you deal an additional 5 damage.
EBEH Style: The Retrun
[Edge]
Prerequisites: EBEH Style: The Drive
Static
Effect: If you cause an injury or inflict Massive Damage with a Melee attack on your turn, you may immediately Disengage as a Free Action.
EBEH Style: Sister Spires
[Feature]
Prerequisites: 3 EBEH Style Edges
Static
Effect: You gain the ability 'Gore'.
Superior Technique: Dual Tech
[Feature] [1/2]
Prerequisites: Watch team work in Action.
One Time Use 1/2 - Extended Action
Target: An ally trainer or pokemon, self
Effect:You and the target each choose a Move or Feature you know with an action of Standard, Shift, or Swift. You create a new Dual Tech Move based on the two component moves. The resulting Dual Tech is added to the Move Lists of both, without consuming a Move List slot, but can only be used if the initiator has the feat Superior Technique: Dual Tech. You may take Superior Technique: Dual Tech two times, each time gaining 2 uses of the Feature.
NB. Dual Techs have frequency related to their component moves: they can be used as long as the component moves are available to be used, and expend one usage of each. Dual Techs happen on the lowest initiative count of a participating party however, if it is Priority or Interrupt, it may be used immediately ignoring this limitation. If it is Advanced Priority or Interrupt, up to one party may consume their action from the next round in order to perform the Move. Dual Techs can only be used if both participating parties consent to using the Move
Type Booster
Prerequisites: Crystal Artificer
Ingredients: x4 Shards of the same Color
Effect: You create a Type Booster. The Type chosen must be one of the Types associated with the color of the shards used.
Type Bracer
Prerequisites: Crystal Artificer
Ingredients: x4 Shards of the same Color
Effect: You create a Type Brace. The Type chosen must be one of the Types associated with the color of the shards used.
Background:
Starting Skills: Adept Stealth, Novice Combat, -Charm -Intuition -Technology Education
Starting Edges: Novice intimidate, Novice Focus, Elemental Connection: Ghost, Novice Occult Education
Starting Feats: Apparition, Shadow Arms, Researcher, Witch Hunter, Mental Resistance, Brutal Training
Starting Stats: 10 / 10 / 5 / 5 / 5 / 10
Level 2: Novice Perception, +ATK
Level 3: Ninja(+SPD) +ATK
Level 4: Adept Occult Education, Gem Lore +HP
Level 5: Silent Assassin(+ATK) +SPD
Amateur Trainer: Type Sync
Level 6: Adept intimidate +HP
Level 7: Crystal Artificer +HP
Level 8: Skill Stunt: Dowsing +ATK
|
|
Companion: Tallow
Active Roster: Tallow, Tectonic, Hiratake, Skitter, Wraith, Acre
Held Eggs:
In Storage:
Roster Goals: (Mons I like/that fit Sable and his spoopy goast shenanigans.)
Fire/Fighting
Level 20 Pignite
EXP: 400
Gender: Male
Nature: Adamant(+ATK, -SP.ATK)
Loyalty: 4
Held Item:
Stats |
Hit Points |
99/99 |
Injuries |
0 |
HP |
9 |
+14 |
23 |
+Attack |
11 |
+14 |
25 |
Defense |
6 |
+0 |
6 |
-Sp. Atk |
5 |
+0 |
5 |
Sp. Def |
6 |
+0 |
6 |
Speed |
6 |
+0 |
6 |
Physical Evasion |
1 |
Special Evasion |
1 |
Speed Evasion |
1 |
Tallow
The next step in piggy evolution.
Skills |
Athl 5d6+2, Acro 2d6, Combat 3d6, Stealth 3d6, Percep 3d6, Focus 3d6 |
Capabilities |
Overland 8, Swim 3, Jump 1/1, Power 4, Firestarter, Heater, Tracker, Naturewalk (Grasslands), Underdog |
Tutoring (3 Points) |
Source |
TP Cost |
Effect |
Skill Improvement |
1 |
Rank up one Skill that is currently at or below its default level for the species. This Edge may be taken multiple times, each time selecting a different Skill. Athletics |
Advanced Mobility |
1 |
Increase Overland by 2 |
Abilities |
Name |
Frequency |
Effect |
Thick Fat |
Static |
The user resists Fire-Type and Ice-Type attacks one step further. Defensive. |
Gluttony |
Static |
The user may have up to three Food Buffs at once, use up to three Food Buffs per Scene, and may eat two refreshments per half hour. |
Moves |
Name |
Class |
Type |
Frequency |
AC |
Damage |
Range |
Keywords |
Effect |
Struggle |
Physical |
Normal |
At-Will |
AC4 |
DB4:1d8+6 |
Melee, 1 Target |
Physical |
N/A |
Tail Whip |
Status |
Normal |
At-Will |
AC2 |
DB0 |
Burst 1 |
Friendly, Status |
All legal targets have their Defense lowered by -1 CS. |
Ember |
Special |
Fire |
At-Will |
AC |
[DB6: 2d6+8] |
4, 1 Target |
N/A |
Ember Burns the target on 18+. Grants: Firestarter |
Odor Sleuth |
Status |
Normal |
Scenex2 |
AC- |
DB0 |
Self |
Swift Action, Status |
Odor Sleuth may be activated as a Swift Action on the user’s turn. For the rest of the turn, the user’s Normal-Type and Fighting-Type Moves can hit and affect Ghost-Type targets, and the user can see through the Illusion Ability, Moves with the Illusion keyword, and effects created by the Illusionist Capability, ignoring all effects from those. |
Defence Curl |
Status |
Normal |
At-Will |
AC- |
DB0 |
Self |
N/A |
The user’s Defense is raised 1 Combat Stage and they become Curled Up until the end of the Scene or they are Recalled or Take a Breather. When using the Moves Rollout or Ice Ball while Curled Up, the user gains a +10 bonus to the damage rolls of those Moves. |
Flame Charge |
Physical |
Fire |
At-Will |
AC2 |
DB7:2d6+10 |
Melee, 1 Target |
Dash |
Raise the user’s Speed 1 Combat Stage. |
Arm Thrust |
Physical |
Fighting |
EOT |
AC4 |
DB2:1d6+3 |
Melee, 1 Target |
Five Strikes |
N/A |
|
Ground/Ghost
Level 22 Rhyhorn
EXP: 550
Gender: Male
Nature: Rash (+SP.DEF -SP.ATK)
Loyalty: 2
Stats |
Hit Points |
77/77 |
Injuries |
0 |
HP |
8 |
+7 |
15 |
Attack |
9 |
+7 |
16 |
Defense |
10 |
+9 |
19 |
-Sp. Atk |
1 |
+0 |
1 |
+Sp. Def |
5 |
+9 |
14 |
Speed |
3 |
+0 |
3 |
Physical Evasion |
3 |
Special Evasion |
2 |
Speed Evasion |
0 |
Skills |
Athl 4d6+3, Acro 1d6,Combat 2d6+1, Stealth 2d6, Percep 2d6, Focus 1d6 |
Capabilities |
Overland 9, Swim 2, Levitate 2, Jump 0/1, Power 7, Naturewalk (Mountain), Tracker, Underdog, Mountable 1 |
Tutoring (2 Points) |
Source |
TP Cost |
Effect |
Skill improvement |
1 |
Raise Athletics by 1 |
Capability Training |
1 |
Raise Power by 1 |
Advanced Mobility |
1 |
Increase OL by 2 |
Abilities |
Name |
Frequency |
Effect |
Rock Head |
Static |
The user ignores the Recoil keyword when attacking. If the user moves at least 4 meters in a straight line towards a foe before attacking that foe with a physical attack, they may add a +2d6 Bonus to the Damage Roll against that foe. |
Moves |
Name |
Class |
Type |
Frequency |
AC |
Damage |
Range |
Keywords |
Effect |
Struggle |
Physical |
Normal |
At-Will |
AC4 |
DB4:1d8+6 |
Melee, 1 Target |
N/A |
N/A |
Horn Attack |
Physical |
Normal |
At-Will |
AC2 |
DB7:2d6+10 |
Melee, 1 Target |
Dash |
N/A |
Grudge |
Status |
Ghost |
Daily |
AC- |
DB0 |
Range 6, 1 Target |
Interrupt |
You may use Grudge as an Interrupt when a Damaging Attack causes the user to faint. Grudge is activated as a Free Action (does not take up a Command.) The attack is resolved as usual, and the user Faints. The attacker that caused the user to Faint becomes Suppressed for the remainder of the encounter; switching and Taking a Breather does not end Suppression when used this way. |
Fury Attack |
Physical |
Normal |
At-Will |
AC4 |
DB2:1d6+3 |
Melee, 1 Target |
Five Strike |
N/A |
Mean Look |
Status |
Normal |
Scene |
AC- |
DB0 |
6, 1 Target |
Social |
The Target becomes Trapped and Slowed for the remainder of the encounter. |
Shadow Sneak |
Physical |
Ghost |
At-Will |
AC 3 |
DB6:2d6+8 |
Melee, 1 Target. |
Priority |
N/A |
Stomp |
Physical |
Normal |
EOT |
AC2 |
DB7:2d6+10 |
Melee, 1 target |
N/A |
Stomp Flinches the target on 15+. If the target is at least one size category smaller than the user, Stomp deals an additional 10 damage. |
|
Grass
Level 15 Shroomish
EXP: 220
Gender: Female
Nature: Adamant(+ATK - SP.ATK)
Loyalty: 2
Stats |
Hit Points |
64/64 |
Injuries |
0 |
HP |
6 |
+5 |
11 |
Attack |
6 |
+12 |
18 |
Defense |
6 |
+2 |
8 |
Sp. Atk |
2 |
0 |
2 |
Sp. Def |
6 |
+2 |
8 |
Speed |
4 |
+2 |
6 |
Physical Evasion |
1 |
Special Evasion |
1 |
Speed Evasion |
1 |
Hiratake
I'm sure you will enjoy traveling with us.
Skills |
Athl 2d6+1, Acro 2d6, Combat 2d6, Stealth 3d6+2, Percep 2d6+1, Focus 3d6+2 |
Capabilities |
Overland 3, Swim 1, Jump 0/1, Power 2, Naturewalk (Grassland, Forest), Mushroom Harvest, Underdog |
Tutoring (3 Points) |
Source |
TP Cost |
Effect |
Abilities |
Name |
Frequency |
Effect |
Effect Spore |
Scene - The user is hit by a Melee attack. |
Roll 1d6. On a result of 1 or 2, the attacker is Poisoned. On a result of 3 or 4, the attacker is Paralyzed. On a result of 5 or 6, the attacker falls asleep. |
Moves |
Name |
Class |
Type |
Frequency |
AC |
Damage |
Range |
Keywords |
Effect |
Struggle |
Physical |
Normal |
At-Will |
AC4 |
DB4:1d8+6 |
Melee, 1 Target |
N/A |
N/A |
Absorb |
Special |
Grass |
At-Will |
AC2 |
DB2:1d6+3 |
4, 1 Target |
N/A |
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. |
Headbutt |
Physical |
Normal |
EOT |
AC2 |
DB7 2d6+10 |
Melee, 1 Target |
N/A |
Headbutt Flinches the target on 15+. |
Stun Spore |
Status |
Grass |
Scene x2 |
AC6 |
DB0 |
6, 1 Target |
Powder |
The target is Paralyzed. |
Leech Seed |
Status |
Grass |
Daily x2 |
AC4 |
DB0 |
6, 1 Target |
N/a |
At the beginning of each of the target's turns, Leech Seed's target loses 1/10th of their full HP. Leech Seed's user then gains HP equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poké Ball. Grass Types and targets immune to Grass Attacks are immune to Leech Seed |
Mega Drain |
Status |
Grass |
At-Will |
AC2 |
DB6:2d6+8 |
6, 1 Target |
N/A |
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. |
|
Ghost/Ground
Level 20 Shimago
EXP: 400
Gender: Male
Nature: 2
Loyalty: Jolly (+SPD -SP.ATK)
Stats |
Hit Points |
57/57 |
Injuries |
|
HP |
6 |
+3 |
9 |
Attack |
9 |
+6 |
15(22) |
Defense |
3 |
+0 |
3 |
-Sp. Atk |
6 |
+8 |
14(21) |
Sp. Def |
5 |
+0 |
5 |
+Speed |
17 |
+13 |
30 |
Physical Evasion |
0 |
Special Evasion |
1 |
Speed Evasion |
6 |
Skitter
What an Interesting Pokemon
Skills |
Athl 3d6+3, Acro 5d6+3, Combat 4d6+2, Stealth 5d6+4, Percep 3d6, Focus 3d6 |
Capabilities |
Swim 3, Levitate 3, Sky 8, Jump 2/2, Power 1, Naturewalk (Grassland, Forest), Wallclimber, Dead Silent, Supralingual (Ghost-type/EC) |
Tutoring (1 Points) |
Source |
TP Cost |
Effect |
Skill Improvement |
1 |
Raise Stealth by 1 |
Mixed Power |
2 |
Gain Twisted Power |
Attack Conflict |
1 |
Special Attack from now on doesn't need to remain higher than Stats it surpasses in Base Relations and Stats surpassed by it do not need to remain lower |
Abilities |
Name |
Frequency |
Effect |
Frequency Shifter. |
Scenex2 |
Trigger: The user uses a Ghost-type Move, or a Move with the Sonic Keyword. The user gains +2 Speed CS. Bonus: The user gains the Supralingual (Ghost-type/EC) capability. |
Infiltrator |
Static |
The user gains a +2 Bonus to Stealth Checks, does not trigger Hazards, and Blessings cannot be activated in response to its actions, and the user may bypass the effects of Substitute. |
Twisted Power |
Static |
The user adds half of their Attack Stat to the damage rolls of their Special Moves; and the user adds half of their Special Attack Stat to the damage of their Physical Moves. This does not change the Damage Class of any attack. |
Moves |
Name |
Class |
Type |
Frequency |
AC |
Damage |
Range |
Keywords |
Effect |
Struggle |
Physical |
Normal |
At-Will |
AC4 |
DB4:1d8+6 |
Melee, 1 Target |
N/A |
A weak attack with no special abilities, of last resort or desperation. |
Perish Song |
Status |
Normal |
Daily |
AC- |
[DB-] |
Burst 15 |
Sonic |
Perish Song cannot miss. All targets, including the user, receive a Perish Count of 3. At the beginning of each of the target’s turns, their Perish count is lowered by 1. Once a Perish Count reaches 0, set the Pokémon’s Hit Points to 0. A Perish Count disappears if a target returns to their Poké Ball, Takes a Breather, or is knocked out. Perish Song never causes Massive Damage. |
Fury Cutter |
Physical |
Bug |
At-Will |
AC4 |
DB4:1d8+6 |
Melee, 1 Target |
N/A |
If Fury Cutter is used successfully and consecutively on the same target, the Damage Base is increased by +4; the first hit has a DB of 4; the second hit a DB of 8, the third hit a DB of 12, and the fourth and all further hits have a DB of 16. If Fury Cutter misses or fails to damage its target, its Damage Base resets. |
Leech-Life |
Special |
Bug |
At-Will |
AC2 |
DB4: 1d8+6 |
Melee, 1 Target |
N/A |
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. |
Agility |
Status |
Psychic |
EOT |
AC- |
DB- |
Self |
N/A |
Raise the user’s Speed 2 Combat Stages. |
Shadow Sneak |
Physical |
Ghost |
At-Will |
AC2 |
DB6:2d6+8 |
Melee, 1 Target |
Priority. |
N/A |
|
Ghost
Level 20 Igast
EXP: 400
Gender: N/A
Nature: Jolly
Loyalty: 2
Tutor Points: 1
Stats |
Hit Points |
- |
Injuries |
|
HP |
- |
- |
- |
Attack |
10 |
+11 |
21(31) |
Defense |
4 |
+0 |
4 |
-Sp. Atk |
8 |
+13 |
21 (31) |
Sp. Def |
4 |
+0 |
4 |
+Speed |
7 |
+6 |
13 |
Physical Evasion |
0 |
Special Evasion |
0 |
Speed Evasion |
2 |
Wraith
A terrifying Specter of death.
Held Item |
Name |
Description. |
Capabilities |
Overland 3, Swim 3, Sky 3, Jump 2/2, Power 0, Naturewalk (Grassland, Forest), Amorphous, Darkvision, Dead Silent, Soulless, underdog |
Skills |
Athl 2d6, Acro 3d6, Combat 3d6, Stealth 5d6+2, Percep 3d6+2, Focus 4d6 |
Tutoring/Improvements |
Name |
Effect |
Mixed Power |
Gain Twisted Power |
Realized Potential |
Increase Base Stats by 1. |
Abilities |
Name |
Frequency |
Effect |
Wonder Guard |
Static |
Only damaging attacks that are Super-Effective affect the Pokémon with Wonder Guard; all other damaging attacks cannot hit the user or deal damage. Wonder Guard loses its effect if the user has no weaknesses. Defensive. |
Shard Skin |
Standard Action — At-Will, Target: A willing ally Trainer or Pokemon |
The user hides inside the target, and becomes untargettable and immune to weather, hazards, and items. They become unable to use their movement capabilities, and move with the target. When the target takes Massive Damage, Ghost-type damage or Faints, the user is forcibly ejected a number of meters equal to the DB of the attack. The user may voluntarily exit the target as a Swift Action, and gain +3 to their Movement Capabilities until the end of their turn if they do. Shared Skin counts as Wonder Guard for the sake of Soulless. |
Moves |
Name |
Type |
Frequency |
AC |
Damage |
Range |
Keywords |
Effect |
Struggle |
Normal |
At-Will |
2 |
DB4:1d8+6 |
Physical |
Melee |
N/A |
N/A |
Vital Drain |
Ghost |
At-Will |
2 |
DB5:1d8+8 |
Special |
Melee, 1 Target |
N/A |
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. |
Sand Attack |
Ground |
EOT |
2 |
DB- |
Status |
2, 1 Target |
N/A |
The target is Blinded until the end of their next turn. |
Shadow Sneak |
Ghost |
At-Will |
2 |
DB6:2d6+8 |
Physical |
Melee, 1 Target |
Priority |
N/A |
Spite |
Ghost |
Scene |
- |
DB- |
Status |
1 Target |
Trigger |
Spite may be used as a Free Action that does not take up a Command whenever the user is hit by a Move. That Move becomes Disabled for the attacker. |
Shadow Punch |
Ghost |
EOT |
- |
DB8:2d8+10 |
Physical |
Range 6 |
N/A |
Cannot Miss. |
Leech Life |
Bug |
At-Will |
2 |
DB2:1d6+2 |
Physical |
Melee, 1 Target |
N/A |
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. |
|
Level 18 Sandygast
EXP: 320
Gender: Male
Nature: Sassy
Loyalty: 3
Tutor Points: 4
Stats |
Hit Points |
55/55 |
Injuries |
|
HP |
6 |
+3 |
9 |
Attack |
6 |
+5 |
11 |
Defense |
8 |
+7 |
15 |
Sp. Atk |
7 |
+5 |
12 |
Sp. Def |
+7 |
+8 |
15 |
Speed |
-0 |
+0 |
0 |
Physical Evasion |
3 |
Special Evasion |
3 |
Speed Evasion |
0 |
Acre
What a strange pokemon, either way, I'm sure we'll get along.
Held Item |
Name |
Description. |
Capabilities |
Overland 4, Swim 2, Burrow 2, Jump 0/0, Power 1, Amorphous, Darkvision, Dead Silent, Naturewalk (Desert), Underdog |
Skills |
Athl 2d6, Acro 1d6, Combat 2d6, Stealth 3d6+2, Percep 3d6, Focus 3d6 |
Tutoring/Improvements |
Name |
Effect |
|
|
Abilities |
Name |
Frequency |
Effect |
Water Compaction |
At-Will – Free Action Trigger: The user is hit by a Water Type Move |
The user receives +2 Defense Combat Stages. Defensive. |
Moves |
Name |
Type |
Frequency |
AC |
Damage |
Range |
Keywords |
Effect |
Struggle |
|
At-Will |
4 |
DB4:1d8+6 |
|
Melee, 1 Target |
N/A |
N/A |
Harden |
|
At-Will |
- |
- |
Self |
N/A |
Raise the user’s Defense by +1 CS. |
Absorb |
|
At-Will |
2 |
DB2:1d6+3 |
4, 1 Target |
N/A |
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. |
Astonish |
|
At-will |
2 |
DB5:1d8+8 |
Melee, 1 Target |
N/A |
Astonish Flinches the target on 15+. Once per Scene, if the target is unaware of the user's presence, Astonish automatically Flinches. |
Sand Attack |
|
EoT |
2 |
- |
2, 1 Target |
N/A |
The target is Blinded until the end of their next turn. |
Sand Tomb |
|
Scenex2 |
4 |
DB6:2d6+8 |
5, 1 Target |
N/A |
The target is put in a Vortex. |
|
Ghost
Level 11 Shuppet
EXP: 110
Gender: Female
Nature: Curious
Loyalty: 3
Stats |
Hit Points |
30/30 |
Injuries |
0 |
-HP |
3 |
+0 |
3 |
Attack |
8 |
+7 |
15(22) |
Defense |
4 |
+1 |
5 |
+Sp. Atk |
7 |
+7 |
14(21) |
Sp. Def |
4 |
+1 |
5 |
Speed |
5 |
+5 |
10 |
Physical Evasion |
1 |
Special Evasion |
1 |
Speed Evasion |
2 |
Annabelle
Mischievous and Curious.
Skills |
Athl 2d6+1, Acro 2d6, Combat 2d6, Stealth 3d6+2, Percep 3d6+1, Focus 3d6+2 |
Capabilities |
Overland 1, Levitate 5, Jump 1/1, Power 1, Darkvision, Dead Silent, Phantasm, Phasing, Stealth, Underdog |
Tutoring (3 Points) |
Source |
TP Cost |
Effect |
Mixed Power |
2 |
Gain Twisted Power |
Abilities |
Name |
Frequency |
Effect |
Frisk |
At-Will - Swift Action - An Adjacent Target |
The target reveals their Type, Ability, Nature, Level, and name of any Held Items they are currently holding, if any. |
Moves |
Name |
Class |
Type |
Frequency |
AC |
Damage |
Range |
Keywords |
Effect |
Struggle |
Physical |
Normal |
At-Will |
AC4 |
DB4:1d8+6 |
Melee, 1 Target |
Physical |
N/A |
Knock Off |
Physical |
Dark |
Scene |
AC2 |
DB7:2d6+10 |
Melee, 1 Target |
Physical |
=Choose one of the target's Held Items or Accessory Slot Items. It is knocked to the ground. |
Screech |
Physical |
Normal |
At-Will |
AC4 |
DB41d8+6 |
Melee, 1 Target |
Physical |
N/A |
Night Shade |
Physical |
Normal |
At-Will |
AC4 |
DB4:1d8+6 |
Melee, 1 Target |
Physical |
N/A |
Spite |
Physical |
Normal |
At-Will |
AC4 |
DB4:1d8+6 |
Melee, 1 Target |
Physical |
N/A |
|
Steel/ fairyRock
Level 12 Aron
EXP: 135
Gender: Female
Nature: Sassy
Loyalty: 2
Tutor Points: 3
Stats |
Hit Points |
49/49 |
Injuries |
|
HP |
5 |
+4 |
9 |
Attack |
7 |
+5 |
12 |
Defense |
8 |
+5 |
13 |
Sp. Atk |
6 |
+4 |
10 |
+Sp. Def |
6 |
+4 |
10 |
-Speed |
1 |
+0 |
1 |
Physical Evasion |
1 |
Special Evasion |
1 |
Speed Evasion |
2 |
Adamant
// Tough little critter aren't you? //
Held Item |
Name |
Description. |
Capabilities |
Overland 3, Swim 1, Jump 0/0, Power 5, Naturewalk(Cave), Underdog |
Skills |
Athl 3d6+2, Acro 1d6+1, Combat 2d6, Stealth 2d6, Percep 2d6+1, Focus 2d6+1 |
Tutoring/Improvements |
Name |
Effect |
|
|
Abilities |
Name |
Frequency |
Effect |
Sturdy |
Static |
The user is immune to Moves with the Execute Keyword. If a single source of Damage or Hit Point Loss would cause the user to lose more than X Hit Points, the damage or Hit Point loss is instead reduced to X. X is equal to 50% of their Max Hit Points. Defensive. |
Moves |
Name |
Type |
Frequency |
AC |
Damage |
Range |
Keywords |
Effect |
Tackle |
Normal |
At-Will |
2 |
DB5 |
|
Melee |
Dash, Push |
The target is pushed 2 Meters. |
Mud-Slap |
Ground |
At-Will |
2 |
DB2:1d6+3 |
Special |
3, 1 target |
- |
The target's Accuracy is lowered by -1. |
Headbutt |
Normal |
EOT |
2 |
DB7:2d6+10 |
|
Melee |
Dash, Push |
Headbutt Flinches the target on 15+. |
Metal Claw |
Steel |
At-Will |
3 |
DB5:1d8+8 |
|
Melee |
Spirit Surge |
Raise the user's Attack by +1 CS on 18+. |
|
|