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Tokugawa "Yumi" Yumihime
aka Junko, the feisty tigress swordswoman idol!!!
Age: 24
Gender: Female
Height: 5'5"
Weight: 125lbs
Level: 13
XP: 0
Classes:
Themes:
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InfoSec Consultant |
"Haha, jackpot. Never leave unsecured ports open where- what? Sing? Look, can we…keep this professional? I'm at work right now." |
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"Ask not the one-hitter how the diva sings." |
First EP |
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Yumi has a dark and mysterious past.
The daughter of unremarkably branch but reasonably well-to-do members of the Tokugawa family, Yumi's childhood was not markedly different from any other Young Miss: private schools, tutors, language training, bearing classes, and so on. With her primary escape being anonymous identities online, Yumi quickly developed a variety of digital skills with a leaning towards cyber security and infiltration after accidentally ending up in a security arms-race against her neighbour's wireless connections.
One thing led to another, she hacked the voting system for a new idol company's starlet competition, and became an up-and-coming idol under the White Hawk Group…something her parents approved of far more than her questionably-legal white hat antics. Playing up her traditional lineage, she exists publicly as Junko, a strangely kuudere and martial twist on the Yamato Nadeshiko ideal; and privately as Yumi, occasional government contractor and frequent firewall-poker.
Party |
Name |
Description |
NPCs |
Name |
Description |
Story |
Name |
Description |
|
|
Stats |
Hit Points |
99/99 |
Injuries |
0 |
HP |
15 |
+6 |
21 |
Attack |
5 |
+0 |
5 |
Defense |
10 |
+0+4 |
14 |
Sp. Atk |
5 |
+0 |
5 |
Sp. Def |
5 |
+2+8 |
15 |
Speed |
5 |
+1 |
6 |
Capabilities |
Overland |
7 |
Swim |
2 |
Jump |
1/2 |
Power |
4 |
Throw |
6 |
Glow |
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Moves: Flash, Substitute, Mimic, Mirror Move, Sketch, Sketch, Baby-Doll Eyes, After You
Abilities |
Name |
Frequency |
Activation |
Effect |
Color Theory |
Static |
Upon gaining this ability at Birth, the user rolls 1d12 to determine the color of their tail secretions. (11 = Violet, HP) Users with a “Pure” Color (Red, Orange, Yellow, etc) gain a +6 Bonus to the Base Stat tied to their color. Users with a “Mixed” Color (Red-Orange, Yellow-Orange, etc) gain a +3 Bonus to each Stat tied to the color. |
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Equipment |
Head |
YII0GMS |
Main Hand |
— |
Off-Hand |
— |
Body |
YII0GMS |
Feet |
Running Shoes |
Accessory |
Glitch Detection Crystal |
Augmentation: 7 |
Limbs |
— |
Body |
Medical Nanobots |
Dermal |
— |
Eye |
Enhanced Sight |
Datajack |
|
Pokedollars |
6700 |
Consumables |
Name |
Description |
x0 |
Equipment |
Name |
Description |
Toolkits |
Name |
Description |
|
Skills |
BODY |
Acrobatics |
5 |
Intimidate |
2 |
Athletics |
3 |
Stealth |
2 |
Combat |
2 |
Survival |
2 |
MIND |
General |
2 |
Pokemon |
2 |
Medicine |
2 |
Technology |
2 |
Occult |
2 |
|
Guile |
2 |
Perception |
6 |
SPIRIT |
Charm |
5 |
Focus |
2 |
Command |
4 |
Intuition |
3 |
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Edges
Mystic Senses — You may use Intuition instead of Charm to improve the disposition of Wild Pokémon. You may not take Mystic Senses if you have the Elemental Connection Edge, and you may not take Elemental Connection if you have Mystic Senses.
Acrobat — Increase your Jump and Long Jump Capabilities by +1 each.
Charmer — You learn the move Baby-Doll Eyes.
Leader — You learn the move After You.
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Inspired Training
[TRAINING] [ORDERS]
Prerequisites: Novice Charm, Untrained Command
At-Will – Special
Effect: The target becomes Inspired until the end of the effect duration. Inspired Pokémon gain a +1 bonus to Evasion and +2 to Save Checks.
Dive
[+SPEED]
Prerequisites: Adept Acrobatics
Scene x2 – Shift Action, Interrupt
Trigger: You are targeted by a Ranged 1-Target Attack, or are in a Cone, Burst, Blast, or Line.
Effect: You may immediately Shift 1 Meter, and then become Tripped. This Feature cannot be used if you are Stuck, Grappled, or otherwise impaired from Shifting. This Feature causes you to dodge Ranged attacks aimed at you, and may let you avoid Cones, Bursts, Blasts, or Lines if the shift removes you from the area of effect.
Oracle
[Class] [+Special Defense]
Prerequisites: Mystic Senses, Novice Perception
Static
Effect: You gain the Pickup Ability.
Divination
[+Special Defense]
Prerequisites: Oracle
Daily x3 – Extended Action
Effect: You may perform an Augury or Scrying.
Augury
Target: Self
Effect: The user has a vision, dream, or similar that may depict past, present, or future events. The clarity of the dream may vary, as well as the user’s ability to remember it. See the bottom section for more details.
Scrying
Target: An item you are touching, or your current location
Effect: You see visions of what has happened to the target over the last 24 hours. The images may be jumbled or unclear, to the discretion of your GM. See the bottom section for more details.
Chronicler
[CLASS]
Prerequisites: Novice Perception
1 AP – Standard Action, Interrupt
Target: A Pokémon, Trainer, Move, or Location.
Effect: You take a Record of the target. Records can be placed in an Archive as an Extended Action. When you take Chronicler, you gain one Archive.
Archives:
- Profile Archive: You may place Records of Pokémon and Trainers in your Profile Archive. You gain a +2 bonus to Charm, Guile, Command, Intimidate, and Intuition Checks targeting Pokémon and Trainers in your Profile Archive.
- Technique Archive: You may place Records of Moves in your Technique Archive. You and your Pokémon gain +2 Evasion against Moves in your Technique Archive.
- Travel Archive: You may place Records of Locations in your Travel Archive. When you gain Travel Archive, choose Keen Eye or Perception. While you are in a Location in your Travel Archive, you have the Chosen Ability and gain a +2 bonus to Perception Checks to notice the environment.
Archive Tutor
Prerequisites: Technique Archive, Expert Perception
Daily – Extended Action
Target: A Pokémon with 2 Tutor Points.
Effect: Select a Record in your Technique Archive that is of a Move that the target can learn by Level Up, TM or by Move Tutor. The target learns the Move and loses 2 Tutor Points. You can target someone else’s Pokémon only once with Photo Tutor; you may target your own Pokémon any number of times with Photo Tutor, but they must still abide by any Move Pool Limitations (ie: no more than 3 of the user’s Move Pool can come from TMs or Tutor Moves).
Artist
[Class]
Prerequisites: Novice Focus; One of Perception, Charm at Novice Rank
At-Will — Standard Action
Target: An Un-Decorated Trainer or Pokemon
Effect: You may Decorate a target within Xm with your art, where X is your Focus Rank. If the target is an enemy, make an AC2 Status Attack to determine success. The target gains the Decorated condition. Grant either +1 to Accuracy Rolls or -1 to Evasion for a full round.
Tag Colours: Red/Attack, Orange/Defense, Yellow/Sp. Attack, Green/Sp. Defense, Blue/Speed, Violet/HP.
Art Is Personal
Prerequisites: Artist
Static
Effect: You gain the ability Colour Theory. You gain two of Artistic Upliftment, Viewtiful Vandalism, Aggressive Brushstrokes, and Splash of Colour.
Artistic Upliftment
At-Will — Free Action
Trigger: A Decorated ally is targeted by one of your Artist feats
Effect: Choose a Tag Colour: they gain +1 CS in the corresponding stat, or 1 Tick of Temporary HP if the Tag is Violet.
Aggressive Brushstrokes
1AP — Free Action
Trigger: You hit with a Status-class move
Effect: Decorate the target of the move. As a Static effect, your Artist moves can now trigger Artistic Upliftment and Viewtiful Vandalism.
NB They do not gain Accuracy/Evasion effect of the base Artist feat.
Gaudy Strokes
[Ranked 3]
Rank 1 Prerequisites: Artist
Rank 2 Prerequisites: Artist, Adept Focus, Perception, or Charm
Rank 3 Prerequisites: Artist, Expert Focus, Perception, or Charm
Static
Rank 1 Effect: You learn the moves Flash and Substitute.
Rank 2 Effect: You learn the moves Mimic and Mirror Move.
Rank 3 Effect: You learn the moves Sketch and Sketch. Moves learned via Sketch count as Artist moves.
Colourflage
Prerequisites: Artist, Master Focus, Perception, or Charm
Daily x3 — Interrupt, Free Action
Trigger: You are targetted for an attack
Target: An adjacent Decorated Trainer or Pokemon
Effect: You may shift the target of the attack to the target of this feat. If you would still be in the AOE of an attack, treat that attack as if it missed.
Background: Young Lady
"Such behaviour is unbecoming of you, and you are smart enough to know better. Act like it."
Starting Skills: Adept Perception, Novice Charm, Pathetic Stealth, Survival, Intimidate
Starting Edges: Novice Intuition, Mystic Senses, Novice Acrobatics, Acrobat
Starting Feats: Inspired Training + Oracle, Divination, Chronicler, Artist
Starting Stats: 15 / 5 / 10 / 5 / 5 / 5
Feat Stats: +2SpDef, +1Spd
Level-Up Stats: +4Def, +8SpDef
L2: Adept Acrobatics
Bonus: Novice Athletics
L3: Art Is Personal
L4: Novice Command
L5: Gaudy Strokes
Bonus: Dive
L6: Expert Perception
Bonus: Adept Charm
L7: Archive Tutor
L8: Charmer
L9: Gaudy Strokes
L10: Expert Acrobatics
Bonus: Adept Command, Leader
L11: Gaudy Strokes
L12: Master Perception
Bonus: Expert Charm
L13: Colourflage
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Companion:
Active Roster:
Held Eggs:
In Storage:
Roster Goals:
Level 35 Toucannon
EXP:
Gender: Male
Loyalty: 3
Adamant |
Hit Points |
50/50 |
Injuries |
0 |
HP |
8 |
5 |
13 |
+Attack |
14 |
26 |
40 |
Defense |
8 |
7 |
15 |
Sp. Atk |
6 |
0 |
6 |
Sp. Def |
8 |
7 |
15 |
Speed |
6 |
0 |
6 |
Hashi
"Come on, Hashi, harmonize with me."
Skills |
Athl 3d6+2, Acro 5d6, Combat 4d6, Stealth 2d6, Percep 4d6+2, Focus 3d6+1 |
Capabilities |
Overland 4, Swim 3, Sky 8, Jump 3/3, Power 4, Guster |
Tutoring (8 Points) |
Source |
TP Cost |
Effect |
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Abilities |
Name |
Frequency |
Effect |
Pickup |
Daily - Extended Action |
You may use Pickup as an Extended Action that requires at least 5 minutes. Roll 1d20, consult the Pickup keyword to figure out what you find! |
Technician |
Static |
Moves with a Damage Base of 6 or lower have their Damage Base increased by +2. This bonus always applies to Moves with the Double Strike or Fivestrike Keywords. |
Held Item |
Name |
Frequency |
Effect |
Moves: Beak Blast, Drill Peck, Roost, Echoed Voice, Rock Smash, Supersonic
Level 30 Stantler
EXP:
Gender: Male
Loyalty: 3
Adamant |
Hit Points |
50/50 |
Injuries |
0 |
HP |
7 |
3 |
10 |
+Attack |
12 |
29 |
41 |
Defense |
6 |
4 |
10 |
-Sp. Atk |
7 |
0 |
7 |
Sp. Def |
7 |
3 |
10 |
Speed |
9 |
1 |
10 |
Shishi
"You're always so peaceful to be around. Now if we can just stop that bucking habit…"
Skills |
Athl 3d6+2, Acro 2d6+1, Combat 2d6+2, Stealth 3d6+2, Percep 4d6+2, Focus 4d6 |
Capabilities |
Overland 7, Swim 3, Jump 2/2, Power 4, Tracker |
Tutoring (5 Points) |
Source |
TP Cost |
Effect |
Advanced Connection (Hypnotic) |
1 |
Choose an Ability with the Connection Keyword that the target has; the Connected Move no longer takes up a Move Slot for the user. |
Attack Conflict (Sp. Atk) |
1 |
Select Attack or Special Attack. From now on, that Stat does not need to remain higher than Stats it surpasses in Base Relations, and similarly all other Stats surpassed by it do not need to remain lower. |
Abilities |
Name |
Frequency |
Effect |
Probability Control |
Scene - Free Action |
The user may reroll any roll, or have any ally reroll any roll that has been made. This leaves discoverable Psychic residue. |
Hypnotic |
Static |
Connection - Hypnosis. When used by the user, Hypnosis cannot miss. |
Held Item |
Name |
Frequency |
Effect |
Moves: Hypnosis, Sand Attack, Stomp, Take Down, Confuse Ray, Trick Room, Earthquake
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