Blessing X: Creates a party-wide Blessing that may be activated upon a trigger to gain the associated effect. Blessings have a number of uses equal to X, after which they vanish. They otherwise remain active until the end of a Scene, even if the caster Faints or leaves the field. If the same Blessing is created while a duplicate is still active, the number of activations is restored to X; they are not added together.
Dash: The user may Disengage 1 immediately before using this Move.
Exhaust: The user forfeits their next turn. Additionally, if they are a Pokemon they forfeit their Trainer’s next command.
Friendly: Allies cannot be hit by this Move.
Push X: The target of the attack is Pushed a number of meters equal to X. Unless specified, the Push direction should be away from the user.
Social: The Move cannot be Intercepted and ignores the effects of Substitute.
Sonic: Ignore the effects of Substitute.
X Strike: Roll to hit a number of times equal to X. For each hit, add the Move’s Damage Base one time. For each Critical Hit, add the Move’s Damage Base an additional time.
Trigger: The Move can only be used when the condition described in their Effect is met.
Fury Cutter
Bug [1] | Physical | At-Will | AC3 | DB2 | Melee, 1 Target
Effect: Fury Cutter gains +2 DB for each consecutive hit on the same target, to a maximum of DB8. This bonus is reset if the user misses or fails to damage the target.
Bite
Dark [1] | Physical | At-Will | AC2 | DB3 | Melee, 1 Target
Effect: Flinches the target on 15+.
Pursuit
Dark [2] | Physical | At-Will | AC2 | DB2 | Melee, 1 Target
Effect: Pursuit may be used in place of a Punish attack when an adjacent foe attempts to shift away from the user, or as an Interrupt when a foe in movement range is switched out. In either circumstance, it automatically scores a Technical Hit.
Lightning
Electric [3] | Physical | EOT | AC3 | DB5 | Range 4, 1 Target
Effect: Critical Hit on 18+.
Thunderbolt
Electric [3] | Special | EOT | AC2 | DB5 | Range 4, 1 Target
Effect: Paralyzes the target on 19+.
Thundershock
Electric [1] | Special | At-Will | AC2 | DB2 | Range 4, 1 Target
Effect: Paralyzes the target on 17+.
Special: Grants the Zapper Capability.
Mend
Fairy | Status | At-Will | Range 5, 1 Target
Effect: The target heals 20 HP. They cannot gain further HP from Moves for one full round.
Shoulder Bash
Fighting [1] | Physical | At-Will | AC4 | DB3 | Melee, 1 Target
Effect: Lower the target's Defense by -1 Combat Stage on 17+.
War Cry
Fighting [?] | Status | Scene x2 | Field
Effect: Raise the party's Attack by +1 Combat Stage.
Ember
Fire [1] | Special | At-Will | AC2 | DB2 | Range 4, 1 Target
Effect: Burns the target on 17+.
Bonus: Grants the Firestarter Capability.
Holy Flame
Fire [2] | Special | EOT | AC 2 | DB3 | Range 8, 1 Target
Effect: The user may expend one Blessing activation to score a Technical Hit.
Shadow Sneak
Ghost [1] | Physical | At-Will | AC2 | DB2 | Melee, 1 Target, Priority
Gaia Light
Grass | Special | EOT | AC2 | DB3 | Range 6, 1 Target | Blessing 1
Effect: Successfully hitting a target creates a Light Blessing for the user. If the target would damage the user with an attack, they may expend their Light Blessing to inflict a -10 damage penalty.
Energy Jab
Normal | Physical | At-Will | AC3 | DB3 | Melee, 1 Target
Effect: The user recovers HP equal to half the damage inflicted on the target.
Hasten
Normal | Status | At-Will | Self
Effect: Raise the user's Speed by +1 Combat Stage.
Lucky Chant
Normal | Status | Scene | Party | Blessing 3
Effect: This Blessing may be activated when struck by a Critical Hit to instead resolve damage and effects as if it weren't.
Rage
Normal | Physical | At-Will | AC2 | DB2 | Melee, 1 Target | Spirit Surge
Effect: The user becomes Enraged. Until the end of their next turn, so long as they are Enraged, they gain +1 Attack Combat Stage whenever they are damaged by an attack.
Sanctify
Normal | Status | At-Will | Range 5, 1 Target
Effect: The target heals 15 HP and gains the Glow Capability for one full round. After a full round passes, they heal an additional 25 HP. They cannot gain additional HP from Moves for two full rounds after Sanctify's initial use.
Saving Grace
Normal | Status | Scene | Party | Blessing 1
Effect: When a party member would be Fainted by an attack, they may activate this Blessing to remain at 1 HP.
Scratch
Normal | Physical | At-Will | AC2 | DB2 | Melee, 1 Target or Pass
Shine
Normal | Versatile | At-Will | AC2 | DB3 | Range 6, 1 Target
Effect: The target is Blinded for one full round on 18+.
Special: Grants the Glow Capability.
Tackle
Normal | Physical | At-Will | AC2 | DB3 | Melee, 1 Target | Dash, Push 2
Confusion
Psychic [1] | Special | At-Will | AC2 | DB2 | Range 4, 1 Target
Effect: The target is Confused on 17+.
Hypnosis
Psychic [1] | Status | EOT | AC6 | Range 4, 1 Target
Effect: The target falls Asleep.
Meditate
Psychic | Status | At-Will | Self
Effect: Raise the user's Attack or Special Attack by +1 Combat Stage.
Macuahuitl
Rock [3] | Physical | EOT | AC3 | DB4 | Melee, 1 Target | Dash
Effect: Lowers the target's Defense by -1 Combat Stage on even-numbered rolls, and causes them to Bleed on 17+.
Metal Claw
Steel [1?] | Physical | At-Will | AC3 | DB3 | Melee, 1 Target | Spirit Surge
Effect: Raise the user's Attack by +1 Combat Stage on 18+.
Serration
Steel [?] | Status | EOT | Self
Effect: The next time the user hits a foe with a slashing or stabbing attack, it automatically inflict Bleeding upon them. Additionally, the triggering Move gains a +3 bonus to Critical Range.
Bubble
Water [1] | Special | EOT | AC2 | DB2 | Cone 2
Effect: Lowers the target's Speed by -1 Combat Stage on 16+.
Water Gun
Water [1] | Special | At-Will | AC2 | DB2 | Range 4, 1 Target, Push 1
Special: Grants the Fountain Capability.
Firebrand
"The blade of the sword ignites, creating an arc of flame with each swing."
Fire | Physical | EOT | AC2 | DB3 | Melee, 1 Target
Special: Firebrand evolves and grows stronger along with its user, gaining new bonuses and effects over time.