Astral Codex

Moves

Basic Attack
Normal | Physical | At-Will | AC4 | DB2 | Melee, 1 Target
Effect: At Novice and Expert Combat, reduce AC by 1. At Adept and Master Combat, increase DB by 1. Basic Attacks are not considered Moves; they may not benefit from or trigger effects based on Moves.

Blessing X: Creates a party-wide Blessing that may be activated upon a trigger to gain the associated effect. Blessings have a number of uses equal to X, after which they vanish. They otherwise remain active until the end of a Scene, even if the caster Faints or leaves the field. If the same Blessing is created while a duplicate is still active, the number of activations is restored to X; they are not added together.
Dash: The user may Disengage 1 immediately before using this Move.
Exhaust: The user forfeits their next turn. Additionally, if they are a Pokemon they forfeit their Trainer’s next command.
Friendly: Allies cannot be hit by this Move.
Push X: The target of the attack is Pushed a number of meters equal to X. Unless specified, the Push direction should be away from the user.
Social: The Move cannot be Intercepted and ignores the effects of Substitute.
Sonic: Ignore the effects of Substitute.
X Strike: Roll to hit a number of times equal to X. For each hit, add the Move’s Damage Base one time. For each Critical Hit, add the Move’s Damage Base an additional time.
Trigger: The Move can only be used when the condition described in their Effect is met.